From 803670e6eaaeafa1b7f90b6a7a9f461bd459634a Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 21 Mar 2008 02:36:34 +0000 Subject: * Removed more encoding faults. --- OpenSim/Region/Environment/EstateManager.cs | 5 +---- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 3 --- 2 files changed, 1 insertion(+), 7 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 9c53f38..f097b61 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs @@ -634,9 +634,6 @@ namespace OpenSim.Region.Environment public void sendRegionInfoPacket(IClientAPI remote_client) { - // ENCODING FAULT - Encoding _enc = Encoding.UTF8; - AgentCircuitData circuitData = remote_client.RequestClientInfo(); RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); @@ -652,7 +649,7 @@ namespace OpenSim.Region.Environment regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY; regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags; regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess; - regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName); + regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName); regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour; regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit; regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit; diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index b0ed04e..c83027d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -45,9 +45,6 @@ namespace OpenSim.Region.Environment.Scenes public partial class SceneObjectGroup : EntityBase { - // ENCODING FAULT - private Encoding enc = Encoding.UTF8; - protected SceneObjectPart m_rootPart; /// -- cgit v1.1