From 7c1f17b994ca987df2167101054f523cc33d7fb9 Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Wed, 16 Apr 2008 14:10:54 +0000
Subject: * Applying melanie's Landmark patch. Thanks Melanie! * To make a
landmark, you currently have to enable admin options in the advanced menu
first. We're working on this.. however use the admin options solution in
the mean time.
---
OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 15 ++++++++++++++-
OpenSim/Region/Environment/Scenes/Scene.cs | 16 ++++++++++++++++
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 ++++
3 files changed, 34 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 97d09aa..ff0f3a7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -545,7 +545,20 @@ namespace OpenSim.Region.Environment.Scenes
if (userInfo != null)
{
- AssetBase asset = CreateAsset(name, description, invType, assetType, null);
+ ScenePresence presence;
+ TryGetAvatar(remoteClient.AgentId, out presence);
+ byte[] data = null;
+ if(invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum
+ {
+ LLVector3 pos=presence.AbsolutePosition;
+ string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
+ presence.Scene.RegionInfo.RegionID,
+ pos.X, pos.Y, pos.Z,
+ presence.RegionHandle);
+ data=Encoding.ASCII.GetBytes(strdata);
+ }
+
+ AssetBase asset = CreateAsset(name, description, invType, assetType, data);
AssetCache.AddAsset(asset);
CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 464926d..08cf3d8 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1518,6 +1518,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRequestMapBlocks += RequestMapBlocks;
client.OnUpdatePrimTexture += m_innerScene.UpdatePrimTexture;
client.OnTeleportLocationRequest += RequestTeleportLocation;
+ client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
client.OnObjectSelect += SelectPrim;
client.OnObjectDeselect += DeselectPrim;
client.OnGrabUpdate += m_innerScene.MoveObject;
@@ -2082,6 +2083,21 @@ namespace OpenSim.Region.Environment.Scenes
}
///
+ /// Tries to teleport agent to landmark.
+ ///
+ ///
+ ///
+ ///
+ public void RequestTeleportLandmark(IClientAPI remoteClient, ulong regionHandle, LLVector3 position)
+ {
+ if (m_scenePresences.ContainsKey(remoteClient.AgentId))
+ {
+ m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], regionHandle,
+ position, LLVector3.Zero, 0);
+ }
+ }
+
+ ///
/// Agent is crossing the border into a neighbouring region. Tell the neighbour about it!
///
///
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 795224e..8b8373d 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -270,6 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
}
m_pos = value;
+ m_parentPosition=new LLVector3(0, 0, 0);
}
}
@@ -602,7 +603,10 @@ namespace OpenSim.Region.Environment.Scenes
///
public void Teleport(LLVector3 pos)
{
+ RemoveFromPhysicalScene();
+ Velocity = new LLVector3(0, 0, 0);
AbsolutePosition = pos;
+ AddToPhysicalScene();
SendTerseUpdateToAllClients();
}
--
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