From 6ec680918bc6876f1c1382fb534b653fc34da052 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 18 May 2008 23:06:50 +0000 Subject: Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. --- .../Region/Environment/Interfaces/IMoneyModule.cs | 2 +- OpenSim/Region/Environment/Scenes/Scene.cs | 17 +++--------- OpenSim/Region/Environment/Scenes/SceneManager.cs | 2 +- .../Scenes/SceneObjectPart.Inventory.cs | 30 +++++++++++----------- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 +-- 5 files changed, 23 insertions(+), 32 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Interfaces/IMoneyModule.cs b/OpenSim/Region/Environment/Interfaces/IMoneyModule.cs index 0531d5c..de39d0f 100644 --- a/OpenSim/Region/Environment/Interfaces/IMoneyModule.cs +++ b/OpenSim/Region/Environment/Interfaces/IMoneyModule.cs @@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Interfaces { public delegate void ObjectPaid(LLUUID objectID, LLUUID agentID, int amount); public interface IMoneyModule : IRegionModule - { + { bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount); diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d4b85c2..e1764b5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2658,7 +2658,7 @@ namespace OpenSim.Region.Environment.Scenes ClientManager.ForEachClient(delegate(IClientAPI controller) { ScenePresence p = GetScenePresence(controller.AgentId); - bool childagent = !p.Equals(null) && p.IsChildAgent; + bool childagent = p != null && p.IsChildAgent; if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness? { @@ -2669,14 +2669,7 @@ namespace OpenSim.Region.Environment.Scenes } else { - if (m_scenePresences[agentID].IsChildAgent) - { - m_innerScene.removeUserCount(false); - } - else - { - m_innerScene.removeUserCount(true); - } + m_innerScene.removeUserCount(!m_scenePresences[agentID].IsChildAgent); m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason)); m_scenePresences[agentID].ControllingClient.Close(true); @@ -2696,7 +2689,6 @@ namespace OpenSim.Region.Environment.Scenes // Check for spoofing.. since this is permissions we're talking about here! if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) { - // Tell the object to do permission update if (localId != 0) { @@ -2706,7 +2698,6 @@ namespace OpenSim.Region.Environment.Scenes chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set); } } - } } @@ -3126,8 +3117,8 @@ namespace OpenSim.Region.Environment.Scenes /// public void ForEachScenePresence(Action action) { - // We don't want to try to send messages if there are no avatar. - if (!(m_scenePresences.Equals(null))) + // We don't want to try to send messages if there are no avatars. + if (m_scenePresences != null) { try { diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 8f3de51..1568632 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes Result = m_localScenes[i].RegionInfo; } } - if (!(Result.Equals(null))) + if (Result != null) { for (int i = 0; i < m_localScenes.Count; i++) { diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 8c5737c..d63260d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -497,26 +497,26 @@ namespace OpenSim.Region.Environment.Scenes { foreach (TaskInventoryItem item in m_taskInventory.Values) { - LLUUID ownerID=item.OwnerID; - uint everyoneMask=0; - uint baseMask=item.BaseMask; - uint ownerMask=item.OwnerMask; + LLUUID ownerID = item.OwnerID; + uint everyoneMask = 0; + uint baseMask = item.BaseMask; + uint ownerMask = item.OwnerMask; - if(item.InvType == 10) // Script + if (item.InvType == 10) // Script { - if((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanViewScript(item.ItemID, UUID, client.AgentId)) + if ((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanViewScript(item.ItemID, UUID, client.AgentId)) { - ownerID=client.AgentId; - baseMask=0x7fffffff; - ownerMask=0x7fffffff; - everyoneMask=(uint)(PermissionMask.Move | PermissionMask.Transfer); + ownerID = client.AgentId; + baseMask = 0x7fffffff; + ownerMask = 0x7fffffff; + everyoneMask = (uint)(PermissionMask.Move | PermissionMask.Transfer); } - if((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanEditScript(item.ItemID, UUID, client.AgentId)) + if ((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanEditScript(item.ItemID, UUID, client.AgentId)) { - ownerID=client.AgentId; - baseMask=0x7fffffff; - ownerMask=0x7fffffff; - everyoneMask=(uint)(PermissionMask.Move | PermissionMask.Transfer | PermissionMask.Modify); + ownerID = client.AgentId; + baseMask = 0x7fffffff; + ownerMask = 0x7fffffff; + everyoneMask = (uint)(PermissionMask.Move | PermissionMask.Transfer | PermissionMask.Modify); } } diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 5221914..93ec138 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1469,7 +1469,7 @@ namespace OpenSim.Region.Environment.Scenes public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable) { - m_log.Info("[APPEARANCE] Setting wearable with client, wearableid, wearable"); + m_log.Info("[APPEARANCE] Setting wearable with client, wearableid, wearable"); m_appearance.SetWearable(wearableId, wearable); m_scene.CommsManager.UserService.UpdateUserAppearance(client.AgentId, m_appearance); client.SendWearables(m_appearance.Wearables, m_appearance.Serial++); @@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Environment.Scenes public void SetWearable(int wearableId, AvatarWearable wearable) { - m_log.Warn("[APPEARANCE] Setting Wearable"); + m_log.Warn("[APPEARANCE] Setting Wearable"); m_appearance.SetWearable(wearableId, wearable); m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); } -- cgit v1.1