From 5d77625e9ac4ce1fc7b8fd67aabf563678ef0d5d Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Sun, 25 May 2008 23:27:38 +0000
Subject: Update svn properties. Formatting cleanup.
---
.../Environment/Modules/Avatar/Chat/ChatModule.cs | 16 ++++-----
.../Modules/Avatar/Chat/IRCBridgeModule.cs | 16 ++++-----
.../Voice/AsterixVoice/AsteriskVoiceModule.cs | 4 +--
.../Avatar/Voice/SIPVoice/SIPVoiceModule.cs | 4 +--
.../Modules/World/Archiver/ArchiverModule.cs | 40 +++++++++++-----------
.../Modules/World/Archiver/IRegionArchiver.cs | 4 +--
.../Environment/Modules/World/Land/LandObject.cs | 6 ++--
OpenSim/Region/Environment/Scenes/InnerScene.cs | 12 +++----
.../Region/Environment/Scenes/Scene.Inventory.cs | 24 ++++++-------
OpenSim/Region/Environment/Scenes/Scene.cs | 34 +++++++++---------
OpenSim/Region/Environment/Scenes/SceneManager.cs | 8 ++---
.../Region/Environment/Scenes/SceneObjectGroup.cs | 26 +++++++-------
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 5 +--
13 files changed, 98 insertions(+), 101 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
index 8216222..9730b02 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
public class ChatModule : IRegionModule, ISimChat
{
- private static readonly ILog m_log =
+ private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int DEBUG_CHANNEL = 2147483647;
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
// Filled in since it's easier than rewriting right now.
LLVector3 fromPos = e.Position;
- LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
+ LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
string fromName = e.From;
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
- regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
+ regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
fromName = avatar.Firstname + " " + avatar.Lastname;
fromAgentID = e.Sender.AgentId;
@@ -151,13 +151,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (e.Channel == DEBUG_CHANNEL)
{
TrySendChatMessage(presence, fromPos, regionPos,
- fromAgentID, fromName, e.Type,
+ fromAgentID, fromName, e.Type,
message, ChatSourceType.Object);
}
else
{
TrySendChatMessage(presence, fromPos, regionPos,
- fromAgentID, fromName, e.Type,
+ fromAgentID, fromName, e.Type,
message, ChatSourceType.Agent);
}
});
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
- LLUUID fromAgentID, string fromName, ChatTypeEnum type,
+ LLUUID fromAgentID, string fromName, ChatTypeEnum type,
string message, ChatSourceType src)
{
if (!presence.IsChildAgent)
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
LLVector3 fromRegionPos = fromPos + regionPos;
LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
-
+
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
type == ChatTypeEnum.Say && dis > m_saydistance ||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
@@ -197,7 +197,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
- presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
+ presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
}
}
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
index 03f9a88..283551b 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
public class IRCBridgeModule : IRegionModule, ISimChat
{
- private static readonly ILog m_log =
+ private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int DEBUG_CHANNEL = 2147483647;
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
m_irc_connector.Name = "IRCConnectorThread";
m_irc_connector.IsBackground = true;
}
- m_log.InfoFormat("[IRC] initialized for {0}, nick: {1} ", scene.RegionInfo.RegionName,
+ m_log.InfoFormat("[IRC] initialized for {0}, nick: {1} ", scene.RegionInfo.RegionName,
m_defaultzone);
}
}
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if ((m_irc.Enabled) && (m_irc.Connected))
{
m_log.DebugFormat("[IRC] {0} logging on", clientName);
- m_irc.PrivMsg(m_irc.Nick, "Sim",
+ m_irc.PrivMsg(m_irc.Nick, "Sim",
String.Format("notices {0} logging on", clientName));
}
m_last_new_user = clientName;
@@ -288,7 +288,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
m_log.InfoFormat("[IRC]: {0} logging out", clientName);
}
- if (m_last_new_user == clientName)
+ if (m_last_new_user == clientName)
m_last_new_user = null;
}
}
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (!avatar.IsChildAgent)
{
avatar.ControllingClient.SendChatMessage(
- Helpers.StringToField(data["msg"]),
+ Helpers.StringToField(data["msg"]),
1, // 255,
pos, data["nick"],
LLUUID.Zero,(byte)ChatSourceType.Agent,(byte)ChatAudibleLevel.Fully);
@@ -634,9 +634,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (!avatar.IsChildAgent)
{
avatar.ControllingClient.SendChatMessage(
- Helpers.StringToField(String.Format(format, args)),
- 1, //255,
- pos, sender, LLUUID.Zero,
+ Helpers.StringToField(String.Format(format, args)),
+ 1, //255,
+ pos, sender, LLUUID.Zero,
(byte)ChatSourceType.Object,
(byte)ChatAudibleLevel.Fully);
}
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs
index 2e8a8da..80936f6 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice
string capsBase = "/CAPS/" + caps.CapsObjectPath;
caps.RegisterHandler("ParcelVoiceInfoRequest",
new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath,
- delegate(string request, string path, string param,
+ delegate(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
return ParcelVoiceInfoRequest(request, path, param,
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice
}));
caps.RegisterHandler("ProvisionVoiceAccountRequest",
new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath,
- delegate(string request, string path, string param,
+ delegate(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
return ProvisionVoiceAccountRequest(request, path, param,
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs
index 77f761f..865894e 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice
string capsBase = "/CAPS/" + caps.CapsObjectPath;
caps.RegisterHandler("ParcelVoiceInfoRequest",
new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath,
- delegate(string request, string path, string param,
+ delegate(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
return ParcelVoiceInfoRequest(request, path, param,
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice
}));
caps.RegisterHandler("ProvisionVoiceAccountRequest",
new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath,
- delegate(string request, string path, string param,
+ delegate(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
return ProvisionVoiceAccountRequest(request, path, param,
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
index 27f16a7..7016d1b 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
/// This module loads and saves OpenSimulator archives
///
public class ArchiverModule : IRegionModule, IRegionArchiver
- {
+ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
@@ -47,51 +47,51 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
///
///
- private Scene m_scene;
-
+ private Scene m_scene;
+
public string Name { get { return "ArchiverModule"; } }
-
+
public bool IsSharedModule { get { return false; } }
-
+
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
-
+
m_scene.RegisterModuleInterface(this);
}
-
+
public void PostInitialise()
- {
+ {
}
-
+
public void Close()
{
}
-
+
public void ArchiveRegion(string savePath)
{
m_log.Warn("[ARCHIVER]: Archive region not yet implemented");
-
+
List entities = m_scene.GetEntities();
-
+
foreach (EntityBase entity in entities)
{
-
+
}
-
- string serEntities = SerializeObjects(entities);
-
+
+ string serEntities = SerializeObjects(entities);
+
if (serEntities != null && serEntities.Length > 0)
{
m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
}
}
-
+
public void DearchiveRegion(string loadPath)
{
m_log.Warn("[ARCHIVER]: Dearchive region not yet implemented");
}
-
+
///
/// Get an xml representation of the given scene objects.
///
@@ -115,8 +115,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
serialization += serObject;
serialization += "";
-
+
return serialization;
- }
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/IRegionArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/IRegionArchiver.cs
index 485cf02..b949666 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/IRegionArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/IRegionArchiver.cs
@@ -28,7 +28,7 @@
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Archiver
-{
+{
///
/// Interface to region archive functionality
///
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
///
void ArchiveRegion(string savePath);
-
+
///
/// Dearchive the given region archive into the scene
///
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 2f4f971..f5b1a1d 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -731,7 +731,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
if (obj.OwnerID == owners[i])
objlist.Add(obj);
}
- }
+ }
catch (InvalidOperationException)
{
m_log.Info("[PARCEL]: Unable to figure out all the objects owned by " + owners[i].ToString() + " arr.");
@@ -751,7 +751,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
landData.ownerPrims = 0;
landData.otherPrims = 0;
landData.selectedPrims = 0;
-
+
lock (primsOverMe)
primsOverMe.Clear();
@@ -759,7 +759,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void addPrimToCount(SceneObjectGroup obj)
{
-
+
LLUUID prim_owner = obj.OwnerID;
int prim_count = obj.PrimCount;
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index d6e905b..0405bdf 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1448,12 +1448,12 @@ namespace OpenSim.Region.Environment.Scenes
Entities.Add(copy.UUID, copy);
}
- // Since we copy from a source group that is in selected
- // state, but the copy is shown deselected in the viewer,
- // We need to clear the selection flag here, else that
- // prim never gets persisted at all. The client doesn't
- // think it's selected, so it will never send a deselect...
- copy.IsSelected=false;
+ // Since we copy from a source group that is in selected
+ // state, but the copy is shown deselected in the viewer,
+ // We need to clear the selection flag here, else that
+ // prim never gets persisted at all. The client doesn't
+ // think it's selected, so it will never send a deselect...
+ copy.IsSelected = false;
m_numPrim++;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 4d19d72..f27d0ab 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
-
+
///
/// Called when an object is removed from the environment into inventory.
///
@@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes
public virtual void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
-
+
LLUUID folderID = LLUUID.Zero;
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
@@ -1128,7 +1128,7 @@ namespace OpenSim.Region.Environment.Scenes
else if (DeRezPacket.AgentBlock.Destination == 6) //Delete
{
- permissionToTake = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
+ permissionToTake = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
}
else if (DeRezPacket.AgentBlock.Destination == 9) //Return
@@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Environment.Scenes
DeleteSceneObject(objectGroup);
}
}
- }
+ }
}
public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID)
@@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Environment.Scenes
}
group.ResetIDs();
-
+
AddSceneObject(group);
// if attachment we set it's asset id so object updates can reflect that
@@ -1583,7 +1583,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
-
+
return null;
}
@@ -1606,7 +1606,7 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
group.ResetIDs();
-
+
AddSceneObject(group);
// Set the startup parameter for on_rez event and llGetStartParameter() function
@@ -1674,7 +1674,7 @@ namespace OpenSim.Region.Environment.Scenes
if (returnobjects.Length <= 0)
return false;
- // for the moment we're going to store them individually.. however, in the future, the rezObject
+ // for the moment we're going to store them individually.. however, in the future, the rezObject
// will be able to have more items.
//string returnstring = "";
@@ -1684,9 +1684,9 @@ namespace OpenSim.Region.Environment.Scenes
// returnstring += grp.ToXmlString2();
//}
//returnstring += "\n";
-
-
+
+
bool permissionToDelete = false;
@@ -1697,7 +1697,7 @@ namespace OpenSim.Region.Environment.Scenes
if (userInfo == null)
{
CommsManager.UserProfileCacheService.AddNewUser(returnobjects[i].OwnerID);
-
+
}
if (userInfo != null)
{
@@ -1807,7 +1807,7 @@ namespace OpenSim.Region.Environment.Scenes
returningavatar.ControllingClient.SendAlertMessage(message);
}
return false;
- }
+ }
return true;
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1e88018..27431ed 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
private int m_incrementsof15seconds = 0;
private volatile bool m_backingup = false;
- protected string m_simulatorVersion = "unknown";
+ protected string m_simulatorVersion = "unknown";
protected ModuleLoader m_moduleLoader;
protected StorageManager m_storageManager;
@@ -218,7 +218,7 @@ namespace OpenSim.Region.Environment.Scenes
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
- ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
+ ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
{
m_config = config;
@@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Scenes
m_statsReporter.SetObjectCapacity(objectCapacity);
m_simulatorVersion = simulatorVersion
- + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
+ + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
+ " PhysPrim:" + m_physicalPrim.ToString();
}
@@ -1322,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Add an object into the scene that has come from storage
///
- ///
+ ///
public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject)
{
m_innerScene.AddSceneObjectFromStorage(sceneObject);
@@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddSceneObject(SceneObjectGroup sceneObject)
{
m_innerScene.AddSceneObject(sceneObject);
- }
+ }
///
/// Delete this object from the scene.
@@ -1344,20 +1344,20 @@ namespace OpenSim.Region.Environment.Scenes
public void DeleteSceneObject(SceneObjectGroup group)
{
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
-
+
if (rootPart.PhysActor != null)
{
PhysicsScene.RemovePrim(rootPart.PhysActor);
rootPart.PhysActor = null;
- }
+ }
if (UnlinkSceneObject(group.UUID))
{
EventManager.TriggerObjectBeingRemovedFromScene(group);
EventManager.TriggerParcelPrimCountTainted();
- }
+ }
- group.DeleteGroup();
+ group.DeleteGroup();
group.DeleteParts();
// In case anybody else retains a reference to this group, signal deletion by changing the name
@@ -1367,8 +1367,8 @@ namespace OpenSim.Region.Environment.Scenes
// conditions where a user deletes an entity while it is being stored. Really, the update
// code needs a redesign.
group.Name = null;
- }
-
+ }
+
///
/// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the
/// object itself is not destroyed.
@@ -1376,14 +1376,14 @@ namespace OpenSim.Region.Environment.Scenes
///
/// true if the object was in the scene, false if it was not
public bool UnlinkSceneObject(LLUUID uuid)
- {
+ {
if (m_innerScene.DeleteSceneObject(uuid))
{
m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID);
-
+
return true;
}
-
+
return false;
}
@@ -1406,7 +1406,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_sceneXmlLoader.SavePrimsToXml2(fileName);
}
-
+
///
/// Load a prim archive into the scene. This loads both prims and their assets.
///
@@ -1416,7 +1416,7 @@ namespace OpenSim.Region.Environment.Scenes
IRegionArchiver archiver = RequestModuleInterface();
archiver.DearchiveRegion(filePath);
}
-
+
///
/// Save the prims in the scene to an archive. This saves both prims and their assets.
///
@@ -1825,7 +1825,7 @@ namespace OpenSim.Region.Environment.Scenes
protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
{
-
+
AvatarAppearance appearance = null;
GetAvatarAppearance(client, out appearance);
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index eae041b..66174bf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
{
CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
}
-
+
///
/// Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format
///
@@ -188,12 +188,12 @@ namespace OpenSim.Region.Environment.Scenes
///
/// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene
- ///
+ ///
public void LoadCurrentSceneFromXml2(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml2(filename);
}
-
+
///
/// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
/// as well as the details of the prims themselves.
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
{
CurrentOrFirstScene.SavePrimsToArchive(filename);
}
-
+
///
/// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload
/// their assets to the asset service.
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index cd4be99..2ad01f9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -271,11 +271,11 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_rootPart.Text; }
set { m_rootPart.Text = value; }
}
-
+
protected virtual bool InSceneBackup
{
get { return true; }
- }
+ }
public bool IsSelected
{
@@ -523,11 +523,11 @@ namespace OpenSim.Region.Environment.Scenes
{
// m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Attaching object {0} to scene presistence sweep", UUID);
-
+
m_scene.EventManager.OnBackup += ProcessBackup;
}
}
-
+
public LLVector3 GroupScale()
{
LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize);
@@ -1079,21 +1079,21 @@ namespace OpenSim.Region.Environment.Scenes
///
///
public void ProcessBackup(IRegionDataStore datastore)
- {
+ {
// don't backup while it's selected or you're asking for changes mid stream.
if (HasGroupChanged)
{
if ((!IsSelected) && (RootPart != null))
{
m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID);
-
+
SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
-
+
datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
HasGroupChanged = false;
backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); });
-
+
backup_group = null;
}
// else
@@ -1102,10 +1102,10 @@ namespace OpenSim.Region.Environment.Scenes
// "[SCENE OBJECT GROUP]: Did not update persistence of object {0} since it was still selected by an avatar during the backup sweep", UUID);
// }
}
-
+
// Why is storing the inventory outside of HasGroupChanged?
-
+
//ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); });
}
@@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_regionHandle = m_regionHandle;
dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
-
+
if (userExposed)
dupe.m_rootPart.TrimPermissions();
@@ -1223,7 +1223,7 @@ namespace OpenSim.Region.Environment.Scenes
{
SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
m_rootPart.ScheduleFullUpdate();
- }
+ }
List partList = new List(m_parts.Values);
foreach (SceneObjectPart part in partList)
@@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Environment.Scenes
if (part.UUID != m_rootPart.UUID)
{
dupe.CopyPart(part, OwnerID, GroupID, userExposed);
-
+
if (userExposed)
{
SetPartOwner(part, cAgentID, cGroupID);
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 21e650f..19debea 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1403,10 +1403,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
{
- if(remoteAvatar == null)
- return;
- IClientAPI rc=remoteAvatar.ControllingClient;
- if(rc == null)
+ if (remoteAvatar == null || remoteAvatar.ControllingClient == null)
return;
remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
--
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