From 58a0d0bb32a942b88a97e9d2be415e24db7fa197 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 16 Jul 2008 18:29:03 +0000 Subject: be a little more discriminating on firing ShapeChanged script events so that we don't get them on every object construction. --- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 36d1f50..61300b5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -191,7 +191,7 @@ namespace OpenSim.Region.Environment.Scenes protected byte[] m_particleSystem = new byte[0]; protected ulong m_regionHandle; protected LLQuaternion m_rotationOffset; - protected PrimitiveBaseShape m_shape; + protected PrimitiveBaseShape m_shape = null; protected LLUUID m_uuid; protected LLVector3 m_velocity; @@ -696,8 +696,18 @@ namespace OpenSim.Region.Environment.Scenes get { return m_shape; } set { + bool shape_changed = false; + // TODO: this should really be restricted to the right + // set of attributes on shape change. For instance, + // changing the lighting on a shape shouldn't cause + // this. + if (m_shape != null) + shape_changed = true; + m_shape = value; - TriggerScriptChangedEvent(Changed.SHAPE); + + if (shape_changed) + TriggerScriptChangedEvent(Changed.SHAPE); } } public LLVector3 Scale -- cgit v1.1