From 4eb8ca49a901b09ce4bc3130f76f53b910391bbc Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 21 Jul 2007 22:20:22 +0000 Subject: * Renamed terrain functions to match OpenSim naming styles. * Added capability to support minimum/maximum terrain limits (from the last 'bake') --- OpenSim/Region/Environment/LandManagement/Land.cs | 4 +-- .../Environment/Scenes/Scene.PacketHandlers.cs | 12 ++++----- OpenSim/Region/Environment/Scenes/Scene.cs | 30 +++++++++++----------- OpenSim/Region/Environment/Scenes/SceneBase.cs | 4 +-- 4 files changed, 25 insertions(+), 25 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index b333f36..bae3b0e 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs @@ -219,8 +219,8 @@ namespace OpenSim.Region.Environment.LandManagement } } } - landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4))); - landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4))); + landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.GetHeight((min_x * 4), (min_y * 4))); + landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.GetHeight((max_x * 4), (max_y * 4))); landData.area = tempArea; } diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 9a81a5f..e963737 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes { case 0: // flatten terrain - Terrain.flatten(north, west, size, (double)seconds / 5.0); + Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0); RegenerateTerrain(true, (int)north, (int)west); break; case 1: // raise terrain - Terrain.raise(north, west, size, (double)seconds / 5.0); + Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0); RegenerateTerrain(true, (int)north, (int)west); break; case 2: //lower terrain - Terrain.lower(north, west, size, (double)seconds / 5.0); + Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0); RegenerateTerrain(true, (int)north, (int)west); break; case 3: // smooth terrain - Terrain.smooth(north, west, size, (double)seconds / 5.0); + Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0); RegenerateTerrain(true, (int)north, (int)west); break; case 4: // noise - Terrain.noise(north, west, size, (double)seconds / 5.0); + Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0); RegenerateTerrain(true, (int)north, (int)west); break; case 5: // revert - Terrain.revert(north, west, size, (double)seconds / 5.0); + Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0); RegenerateTerrain(true, (int)north, (int)west); break; diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index acd7f3f..64676f0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -239,10 +239,10 @@ namespace OpenSim.Region.Environment.Scenes { lock (m_syncRoot) { - phyScene.SetTerrain(Terrain.getHeights1D()); + phyScene.SetTerrain(Terrain.GetHeights1D()); } - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); ForEachScenePresence(delegate(ScenePresence presence) { @@ -295,14 +295,14 @@ namespace OpenSim.Region.Environment.Scenes { try { - Terrain.hills(); + Terrain.HillsGenerator(); lock (m_syncRoot) { - phyScene.SetTerrain(Terrain.getHeights1D()); + phyScene.SetTerrain(Terrain.GetHeights1D()); } - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); ForEachScenePresence(delegate(ScenePresence presence) { @@ -328,12 +328,12 @@ namespace OpenSim.Region.Environment.Scenes { try { - Terrain.setHeights2D(newMap); + Terrain.SetHeights2D(newMap); lock (m_syncRoot) { - phyScene.SetTerrain(Terrain.getHeights1D()); + phyScene.SetTerrain(Terrain.GetHeights1D()); } - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); ForEachScenePresence(delegate(ScenePresence presence) { @@ -395,28 +395,28 @@ namespace OpenSim.Region.Environment.Scenes if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) { Console.WriteLine("No default terrain, procedurally generating..."); - Terrain.hills(); + Terrain.HillsGenerator(); - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); } else { try { - Terrain.loadFromFileF32(m_regInfo.estateSettings.terrainFile); + Terrain.LoadFromFileF32(m_regInfo.estateSettings.terrainFile); Terrain *= m_regInfo.estateSettings.terrainMultiplier; } catch { Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); - Terrain.hills(); + Terrain.HillsGenerator(); } - storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); + storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); } } else { - Terrain.setHeights2D(map); + Terrain.SetHeights2D(map); } CreateTerrainTexture(); @@ -433,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes public void CreateTerrainTexture() { //create a texture asset of the terrain - byte[] data = Terrain.exportJpegImage("defaultstripe.png"); + byte[] data = Terrain.ExportJpegImage("defaultstripe.png"); m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); AssetBase asset = new AssetBase(); asset.FullID = m_regInfo.estateSettings.terrainImageID; diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index f3db9e2..c91c654 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs @@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes /// Client to send to public virtual void SendLayerData(IClientAPI RemoteClient) { - RemoteClient.SendLayerData(Terrain.getHeights1D()); + RemoteClient.SendLayerData(Terrain.GetHeights1D()); } /// @@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes /// The client to send to public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) { - RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); + RemoteClient.SendLayerData(px, py, Terrain.GetHeights1D()); } #endregion -- cgit v1.1