From 4cb430eb339b5a8a9e1277c5efde3bf980268ce5 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 18 Sep 2008 12:50:01 +0000 Subject: Mantis #2213 Thank you, nlin, for a patch that prevents physical prims from being created twice when rezzed from a script. --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 7836937..36f86eb 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -2138,7 +2138,7 @@ namespace OpenSim.Region.Environment.Scenes group.ClearPartAttachmentData(); } group.UpdateGroupRotation(rot); - group.ApplyPhysics(m_physicalPrim); + //group.ApplyPhysics(m_physicalPrim); group.Velocity = vel; group.CreateScriptInstances(param, true); rootPart.ScheduleFullUpdate(); -- cgit v1.1