From 40468f18a493d6bad5b512b1cb13c1091ab7f17f Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 24 Sep 2007 05:15:13 +0000 Subject: * Encapsulated all CommunicationsManager services --- .../Environment/Modules/DynamicTextureModule.cs | 280 ++++++++++----------- OpenSim/Region/Environment/Scenes/Scene.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 +- .../Region/Environment/Scenes/SceneObjectGroup.cs | 2 +- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 +- 5 files changed, 145 insertions(+), 145 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 3f737e1..0fd03d3 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs @@ -6,152 +6,152 @@ using OpenSim.Framework.Utilities; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; -namespace OpenSim.Region.Environment.Modules -{ - public class DynamicTextureModule : IRegionModule, IDynamicTextureManager - { +namespace OpenSim.Region.Environment.Modules +{ + public class DynamicTextureModule : IRegionModule, IDynamicTextureManager + { private Dictionary RegisteredScenes = new Dictionary(); private Dictionary RenderPlugins = new Dictionary(); - private Dictionary Updaters = new Dictionary(); - - public void Initialise(Scene scene) - { - if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) - { - RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); - scene.RegisterModuleInterface(this); - } - } - - public void PostInitialise() + private Dictionary Updaters = new Dictionary(); + + public void Initialise(Scene scene) + { + if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) + { + RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); + scene.RegisterModuleInterface(this); + } + } + + public void PostInitialise() + { + } + + public void CloseDown() + { + } + + public string GetName() { - } - - public void CloseDown() - { - } - - public string GetName() - { - return "DynamicTextureModule"; - } - - public bool IsSharedModule() - { - return true; - } - - public void RegisterRender(string handleType, IDynamicTextureRender render) - { - if (!RenderPlugins.ContainsKey(handleType)) - { - RenderPlugins.Add(handleType, render); - } - } - - public void ReturnData(LLUUID id, byte[] data) - { - if (Updaters.ContainsKey(id)) - { - DynamicTextureUpdater updater = Updaters[id]; - if (RegisteredScenes.ContainsKey(updater.SimUUID)) - { - Scene scene = RegisteredScenes[updater.SimUUID]; - updater.DataReceived(data, scene); - } - } - } - + return "DynamicTextureModule"; + } + + public bool IsSharedModule() + { + return true; + } + + public void RegisterRender(string handleType, IDynamicTextureRender render) + { + if (!RenderPlugins.ContainsKey(handleType)) + { + RenderPlugins.Add(handleType, render); + } + } + + public void ReturnData(LLUUID id, byte[] data) + { + if (Updaters.ContainsKey(id)) + { + DynamicTextureUpdater updater = Updaters[id]; + if (RegisteredScenes.ContainsKey(updater.SimUUID)) + { + Scene scene = RegisteredScenes[updater.SimUUID]; + updater.DataReceived(data, scene); + } + } + } + public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, - string extraParams, int updateTimer) - { - Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); - if (RenderPlugins.ContainsKey(contentType)) - { - DynamicTextureUpdater updater = new DynamicTextureUpdater(); - updater.SimUUID = simID; - updater.PrimID = primID; - updater.ContentType = contentType; - updater.Url = url; - updater.UpdateTimer = updateTimer; - updater.UpdaterID = LLUUID.Random(); - updater.Params = extraParams; - - if (!Updaters.ContainsKey(updater.UpdaterID)) - { - Updaters.Add(updater.UpdaterID, updater); - } - - RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); - return updater.UpdaterID; - } - return LLUUID.Zero; - } - + string extraParams, int updateTimer) + { + Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); + if (RenderPlugins.ContainsKey(contentType)) + { + DynamicTextureUpdater updater = new DynamicTextureUpdater(); + updater.SimUUID = simID; + updater.PrimID = primID; + updater.ContentType = contentType; + updater.Url = url; + updater.UpdateTimer = updateTimer; + updater.UpdaterID = LLUUID.Random(); + updater.Params = extraParams; + + if (!Updaters.ContainsKey(updater.UpdaterID)) + { + Updaters.Add(updater.UpdaterID, updater); + } + + RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); + return updater.UpdaterID; + } + return LLUUID.Zero; + } + public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, - string extraParams, int updateTimer) - { - if (RenderPlugins.ContainsKey(contentType)) - { - DynamicTextureUpdater updater = new DynamicTextureUpdater(); - updater.SimUUID = simID; - updater.PrimID = primID; - updater.ContentType = contentType; - updater.BodyData = data; - updater.UpdateTimer = updateTimer; - updater.UpdaterID = LLUUID.Random(); - updater.Params = extraParams; - - if (!Updaters.ContainsKey(updater.UpdaterID)) - { - Updaters.Add(updater.UpdaterID, updater); - } - - RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); - return updater.UpdaterID; - } - return LLUUID.Zero; - } - - public class DynamicTextureUpdater - { - public LLUUID SimUUID; - public LLUUID UpdaterID; - public string ContentType; - public string Url; - public string BodyData; - public LLUUID PrimID; - public int UpdateTimer; - public LLUUID LastAssetID; - public string Params; - - public DynamicTextureUpdater() - { - LastAssetID = LLUUID.Zero; - UpdateTimer = 0; - BodyData = null; - } - - public void DataReceived(byte[] data, Scene scene) - { - //TODO delete the last asset(data), if it was a dynamic texture - - AssetBase asset = new AssetBase(); - asset.FullID = LLUUID.Random(); - asset.Data = data; - asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); - asset.Type = 0; - scene.commsManager.AssetCache.AddAsset(asset); - - LastAssetID = asset.FullID; - - SceneObjectPart part = scene.GetSceneObjectPart(PrimID); - part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); - part.ScheduleFullUpdate(); - } - } - } + string extraParams, int updateTimer) + { + if (RenderPlugins.ContainsKey(contentType)) + { + DynamicTextureUpdater updater = new DynamicTextureUpdater(); + updater.SimUUID = simID; + updater.PrimID = primID; + updater.ContentType = contentType; + updater.BodyData = data; + updater.UpdateTimer = updateTimer; + updater.UpdaterID = LLUUID.Random(); + updater.Params = extraParams; + + if (!Updaters.ContainsKey(updater.UpdaterID)) + { + Updaters.Add(updater.UpdaterID, updater); + } + + RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); + return updater.UpdaterID; + } + return LLUUID.Zero; + } + + public class DynamicTextureUpdater + { + public LLUUID SimUUID; + public LLUUID UpdaterID; + public string ContentType; + public string Url; + public string BodyData; + public LLUUID PrimID; + public int UpdateTimer; + public LLUUID LastAssetID; + public string Params; + + public DynamicTextureUpdater() + { + LastAssetID = LLUUID.Zero; + UpdateTimer = 0; + BodyData = null; + } + + public void DataReceived(byte[] data, Scene scene) + { + //TODO delete the last asset(data), if it was a dynamic texture + + AssetBase asset = new AssetBase(); + asset.FullID = LLUUID.Random(); + asset.Data = data; + asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); + asset.Type = 0; + scene.commsManager.AssetCache.AddAsset(asset); + + LastAssetID = asset.FullID; + + SceneObjectPart part = scene.GetSceneObjectPart(PrimID); + part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); + part.ScheduleFullUpdate(); + } + } + } } \ No newline at end of file diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index cff832e..90736f4 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -35,7 +35,7 @@ using Axiom.Math; using libsecondlife; using OpenSim.Framework; using OpenSim.Framework.Communications; -using OpenSim.Framework.Communications.Caches; +using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index fc81d5f..b3cd99c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs @@ -28,7 +28,7 @@ using System; using System.Collections.Generic; using libsecondlife; -using OpenSim.Framework.Communications.Caches; +using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index c1c678f..890008d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes } } - public LLVector3 AbsolutePosition + public override LLVector3 AbsolutePosition { get { return m_rootPart.GroupPosition; } set diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 4d2c8e2..b8ef17b 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -138,7 +138,7 @@ namespace OpenSim.Region.Environment.Scenes get { return m_controllingClient; } } - public LLVector3 AbsolutePosition + public override LLVector3 AbsolutePosition { get { @@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Scenes } } - public LLVector3 Velocity + public override LLVector3 Velocity { get { -- cgit v1.1