From 401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 22 May 2008 17:09:33 +0000
Subject: * Documentation for load/save xml methods * Insert the very rough
beginning stubs for a save/load OpenSim archive facility that will load/save
prim assets (textures & inventory) as well as the prim details themselves
(our existing xml facilities). * This won't be ready for even rough testing
for quite some time. * I'm doing this directly in the region server for now
since this will be quicker to get something working (hence giving me the
Serotonin boost that I need). However, there are very good arguments for
later also including it (or moving it entirely) to the separate export
executable which Sean stubbed out some time ago.
---
OpenSim/Region/Environment/Scenes/SceneManager.cs | 39 ++++++++++++++++++++++-
1 file changed, 38 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 1568632..68dfa2f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -157,25 +157,62 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+ ///
+ /// Save the prims in the current scene to an xml file in OpenSimulator's original 'xml' format
+ ///
+ ///
public void SaveCurrentSceneToXml(string filename)
{
CurrentOrFirstScene.SavePrimsToXml(filename);
}
+ ///
+ /// Load an xml file of prims in OpenSimulator's original 'xml' file format to the current scene
+ ///
+ ///
+ ///
+ ///
public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset)
{
CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
}
-
+
+ ///
+ /// Save the prims in the current scene to an xml file in OpenSimulator's current 'xml2' format
+ ///
+ ///
public void SaveCurrentSceneToXml2(string filename)
{
CurrentOrFirstScene.SavePrimsToXml2(filename);
}
+ ///
+ /// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene
+ ///
public void LoadCurrentSceneFromXml2(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml2(filename);
}
+
+ ///
+ /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
+ /// as well as the details of the prims themselves.
+ ///
+ ///
+ public void SaveCurrentSceneToOar(string filename)
+ {
+ // TODO Nothing yet
+ }
+
+ ///
+ /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload
+ /// their assets to the asset service.
+ ///
+ ///
+ public void LoadCurrentSceneFromOar(string filename)
+ {
+ // TODO Nothing yet
+ }
[Obsolete("TODO: Remove this warning by 0.7")]
public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
--
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