From 1cf427886202711f163b62b4b12abb117b50ba07 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 13 Dec 2007 14:47:44 +0000 Subject: * Debugging Shape * Adding namesetting to Create --- OpenSim/Region/Environment/Scenes/Scene.cs | 6 ------ OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 1 + OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 3 +++ 3 files changed, 4 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 934e425..ea67ba3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -879,11 +879,6 @@ namespace OpenSim.Region.Environment.Scenes return myID; } - /// - /// - /// - /// - /// public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) { // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision @@ -994,7 +989,6 @@ namespace OpenSim.Region.Environment.Scenes public void AddEntity(SceneObjectGroup sceneObject) { m_innerScene.AddEntity(sceneObject); - } public void RemoveEntity(SceneObjectGroup sceneObject) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index ca6e2fa..e44705c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -589,6 +589,7 @@ namespace OpenSim.Region.Environment.Scenes m_parts.Add(newPart.UUID, newPart); SetPartAsRoot(newPart); } + public void SetRootPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) { part.LastOwnerID = part.OwnerID; diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index abdbe4d..6bb00cb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -782,6 +782,9 @@ namespace OpenSim.Region.Environment.Scenes PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); part.Shape = shape; + part.Name = "Primitive"; + part.OwnerID = LLUUID.Random(); + return part; } -- cgit v1.1