From 1c49752a44e3ee251cf1422072088e27d0cc8408 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Thu, 22 May 2008 20:07:31 +0000 Subject: don't trust appearance assetid, instead do an inventory lookup any time we get it from the server. This should preventent unwearable appearance. --- OpenSim/Region/Environment/Scenes/Scene.cs | 3 +-- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 10 +++++----- 2 files changed, 6 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 231c0dc..729fd9a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1801,8 +1801,7 @@ namespace OpenSim.Region.Environment.Scenes !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) { // not found Appearance - m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); - appearance = new AvatarAppearance(); + m_log.Warn("[APPEARANCE]: Appearance not found, creating default"); } } diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 1aa800a..0dbd6dd 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1466,11 +1466,11 @@ namespace OpenSim.Region.Environment.Scenes { m_log.Info("[APPEARANCE] Sending Own Appearance"); ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); - ControllingClient.SendAppearance( - m_appearance.Owner, - m_appearance.VisualParams, - m_appearance.Texture.ToBytes() - ); + // ControllingClient.SendAppearance( + // m_appearance.Owner, + // m_appearance.VisualParams, + // m_appearance.Texture.ToBytes() + // ); } /// -- cgit v1.1