From 16d0a895cb817f96a55091fadbbd4cfb2d909204 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 17 Jun 2008 20:36:21 +0000 Subject: * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed --- .../Modules/World/Serialiser/SceneXmlLoader.cs | 33 +--------------------- OpenSim/Region/Environment/Scenes/InnerScene.cs | 8 ++++-- .../Region/Environment/Scenes/Scene.Inventory.cs | 6 ++-- OpenSim/Region/Environment/Scenes/Scene.cs | 11 ++++---- .../Region/Environment/Scenes/SceneObjectGroup.cs | 9 ------ 5 files changed, 16 insertions(+), 51 deletions(-) (limited to 'OpenSim/Region/Environment') diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 5591ddc..db16601 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs @@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes { XmlDocument doc = new XmlDocument(); XmlNode rootNode; - int primCount = 0; + if (fileName.StartsWith("http:") || File.Exists(fileName)) { XmlTextReader reader = new XmlTextReader(fileName); @@ -65,33 +65,6 @@ namespace OpenSim.Region.Environment.Scenes //obj.RegenerateFullIDs(); scene.AddSceneObject(obj, true); - - SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); - // Apply loadOffsets for load/import and move combinations - rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset; - bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && - scene.m_physicalPrim); - if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) - { - rootPart.PhysActor = scene.PhysicsScene.AddPrimShape( - rootPart.Name, - rootPart.Shape, - new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X, - rootPart.AbsolutePosition.Y + loadOffset.Y, - rootPart.AbsolutePosition.Z + loadOffset.Z), - new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), - new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, - rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); - - // to quote from SceneObjectPart: Basic - // Physics returns null.. joy joy joy. - if (rootPart.PhysActor != null) - { - rootPart.PhysActor.LocalID = rootPart.LocalId; - rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); - } - } - primCount++; } } else @@ -196,10 +169,6 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectGroup obj = new SceneObjectGroup(xmlData); scene.AddSceneObjectFromStorage(obj); - - obj.ApplyPhysics(scene.m_physicalPrim); - - obj.ScheduleGroupForFullUpdate(); } public static void SavePrimsToXml2(Scene scene, string fileName) diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 9bbfc3d..e803122 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -197,15 +197,16 @@ namespace OpenSim.Region.Environment.Scenes foreach (SceneObjectPart part in sceneObject.Children.Values) { part.LocalId = m_parentScene.PrimIDAllocate(); - } + sceneObject.UpdateParentIDs(); AddSceneObject(sceneObject, true); } /// - /// Add an object to the scene. + /// Add an object to the scene. This will both update the scene, and send information about the + /// new object to all clients interested in the scene. /// /// /// @@ -216,6 +217,9 @@ namespace OpenSim.Region.Environment.Scenes /// protected internal bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) { + sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); + sceneObject.ScheduleGroupForFullUpdate(); + lock (Entities) { if (!Entities.ContainsKey(sceneObject.UUID)) diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ebc721f..ff62a3b 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -1499,7 +1499,7 @@ namespace OpenSim.Region.Environment.Scenes { string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); - if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count,remoteClient.AgentId, pos) && !attachment) + if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, remoteClient.AgentId, pos) && !attachment) { return null; } @@ -1513,8 +1513,8 @@ namespace OpenSim.Region.Environment.Scenes if (!attachment) { pos = GetNewRezLocation( - RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), - BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); + RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), + BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); group.AbsolutePosition = pos; } else diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b39e08d..7adfeca 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1460,7 +1460,6 @@ namespace OpenSim.Region.Environment.Scenes rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; rootPart.TrimPermissions(); group.CheckSculptAndLoad(); - group.ApplyPhysics(m_physicalPrim); //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); } @@ -1578,9 +1577,12 @@ namespace OpenSim.Region.Environment.Scenes public virtual SceneObjectGroup AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) { + //m_log.DebugFormat( + // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); + SceneObjectGroup sceneOb = new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); - AddSceneObject(sceneOb, true); + SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); // if grass or tree, make phantom //rootPart.TrimPermissions(); @@ -1591,9 +1593,8 @@ namespace OpenSim.Region.Environment.Scenes if (rootPart.Shape.PCode != (byte)PCode.Grass) AdaptTree(ref shape); } - // if not phantom, add to physics - sceneOb.ApplyPhysics(m_physicalPrim); - m_innerScene.AddToUpdateList(sceneOb); + + AddSceneObject(sceneOb, true); return sceneOb; } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 877f196..f94830e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -350,10 +350,6 @@ namespace OpenSim.Region.Environment.Scenes SetPartAsRoot(part); RegionHandle = regionHandle; - - ApplyPhysics(scene.m_physicalPrim); - - ScheduleGroupForFullUpdate(); } /// @@ -412,10 +408,6 @@ namespace OpenSim.Region.Environment.Scenes m_rootPart.ParentID = 0; m_rootPart.RegionHandle = m_regionHandle; UpdateParentIDs(); - - ApplyPhysics(scene.m_physicalPrim); - - ScheduleGroupForFullUpdate(); } /// @@ -854,7 +846,6 @@ namespace OpenSim.Region.Environment.Scenes if (part.UUID != m_rootPart.UUID) { part.ParentID = m_rootPart.LocalId; - } } } -- cgit v1.1