From 0b4e15bc3586422d273bd8845962a2db681230e2 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 8 Nov 2007 03:11:10 +0000
Subject: converted hard-coded chat type values to ChatTypeEnum
---
OpenSim/Region/Environment/Interfaces/IWorldComm.cs | 3 ++-
OpenSim/Region/Environment/Modules/WorldCommModule.cs | 14 +++++++-------
OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 4 ++--
3 files changed, 11 insertions(+), 10 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Interfaces/IWorldComm.cs b/OpenSim/Region/Environment/Interfaces/IWorldComm.cs
index 27b5466..d8811c6 100644
--- a/OpenSim/Region/Environment/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Environment/Interfaces/IWorldComm.cs
@@ -27,6 +27,7 @@
*/
using libsecondlife;
+using OpenSim.Framework;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Region.Environment.Interfaces
@@ -34,7 +35,7 @@ namespace OpenSim.Region.Environment.Interfaces
public interface IWorldComm
{
int Listen(uint LocalID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg);
- void DeliverMessage(string sourceItemID, int type, int channel, string name, string msg);
+ void DeliverMessage(string sourceItemID, ChatTypeEnum type, int channel, string name, string msg);
bool HasMessages();
ListenerInfo GetNextMessage();
void ListenControl(int handle, int active);
diff --git a/OpenSim/Region/Environment/Modules/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/WorldCommModule.cs
index 7a631d7..a31b484 100644
--- a/OpenSim/Region/Environment/Modules/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/WorldCommModule.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Modules
private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)
{
DeliverMessage(e.Sender.AgentId.ToString(),
- (int) e.Type, e.Channel,
+ e.Type, e.Channel,
e.Sender.FirstName + " " + e.Sender.LastName,
e.Message);
}
@@ -140,8 +140,8 @@ namespace OpenSim.Region.Environment.Modules
// and if so if this message fits the filter. If it does, then
// enqueue the message for delivery to the objects listen event handler.
// Objects that do an llSay have their messages delivered here, and for
- // nearby avatards, the SimChat function is used.
- public void DeliverMessage(string sourceItemID, int type, int channel, string name, string msg)
+ // nearby avatars, the SimChat function is used.
+ public void DeliverMessage(string sourceItemID, ChatTypeEnum type, int channel, string name, string msg)
{
SceneObjectPart source = null;
ScenePresence avatar = null;
@@ -177,7 +177,7 @@ namespace OpenSim.Region.Environment.Modules
switch (type)
{
- case 0: // Whisper
+ case ChatTypeEnum.Whisper:
if ((dis < 10) && (dis > -10))
{
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Environment.Modules
}
break;
- case 1: // Say
+ case ChatTypeEnum.Say:
if ((dis < 30) && (dis > -30))
{
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Modules
}
break;
- case 2: // Shout
+ case ChatTypeEnum.Shout:
if ((dis < 100) && (dis > -100))
{
ListenerInfo isListener = m_listenerManager.IsListenerMatch(
@@ -218,7 +218,7 @@ namespace OpenSim.Region.Environment.Modules
}
break;
- case 0xff: // Broadcast
+ case ChatTypeEnum.Broadcast:
ListenerInfo isListen =
m_listenerManager.IsListenerMatch(sourceItemID, eb, channel, name, msg);
if (isListen != null)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index a9f6991..a57041b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
+ public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
{
if (m_simChatModule != null)
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
args.Message = Util.FieldToString(message);
args.Channel = channel;
- args.Type = (ChatTypeEnum) type;
+ args.Type = type;
args.Position = fromPos;
ScenePresence user = GetScenePresence(fromAgentID);
--
cgit v1.1