From 05e24c8f58e5cc41b3e7704b1912dfbe9703d4fe Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Mon, 21 Apr 2008 06:39:16 +0000
Subject: * Terrain Module code has been reformatted to comply with guidelines.
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
---
.../Modules/Terrain/Effects/CookieCutter.cs | 27 +-
.../Terrain/Effects/DefaultTerrainGenerator.cs | 10 +-
.../Environment/Modules/Terrain/FileLoaders/BMP.cs | 8 +-
.../Environment/Modules/Terrain/FileLoaders/GIF.cs | 8 +-
.../Terrain/FileLoaders/GenericSystemDrawing.cs | 35 +-
.../Modules/Terrain/FileLoaders/JPEG.cs | 24 +-
.../Modules/Terrain/FileLoaders/LLRAW.cs | 22 +-
.../Environment/Modules/Terrain/FileLoaders/PNG.cs | 8 +-
.../Modules/Terrain/FileLoaders/RAW32.cs | 27 +-
.../Modules/Terrain/FileLoaders/TIFF.cs | 8 +-
.../Modules/Terrain/FileLoaders/Terragen.cs | 16 +-
.../Modules/Terrain/FloodBrushes/FlattenArea.cs | 12 +-
.../Modules/Terrain/FloodBrushes/LowerArea.cs | 7 +-
.../Modules/Terrain/FloodBrushes/NoiseArea.cs | 7 +-
.../Modules/Terrain/FloodBrushes/RaiseArea.cs | 4 +-
.../Modules/Terrain/FloodBrushes/RevertArea.cs | 6 +-
.../Modules/Terrain/FloodBrushes/SmoothArea.cs | 73 +--
.../Environment/Modules/Terrain/ITerrainEffect.cs | 2 +-
.../Modules/Terrain/ITerrainFloodEffect.cs | 4 +-
.../Environment/Modules/Terrain/ITerrainLoader.cs | 2 +-
.../Environment/Modules/Terrain/ITerrainModule.cs | 5 +-
.../Modules/Terrain/ITerrainPaintableEffect.cs | 2 +-
.../Environment/Modules/Terrain/MapImageModule.cs | 71 +--
.../Modules/Terrain/PaintBrushes/ErodeSphere.cs | 26 +-
.../Modules/Terrain/PaintBrushes/FlattenSphere.cs | 16 +-
.../Modules/Terrain/PaintBrushes/LowerSphere.cs | 2 +-
.../Modules/Terrain/PaintBrushes/NoiseSphere.cs | 4 +-
.../Modules/Terrain/PaintBrushes/OlsenSphere.cs | 20 +-
.../Modules/Terrain/PaintBrushes/RaiseSphere.cs | 2 +-
.../Modules/Terrain/PaintBrushes/RevertSphere.cs | 4 +-
.../Modules/Terrain/PaintBrushes/SmoothSphere.cs | 14 +-
.../Modules/Terrain/PaintBrushes/WeatherSphere.cs | 17 +-
.../Environment/Modules/Terrain/TerrainChannel.cs | 110 ++--
.../Environment/Modules/Terrain/TerrainModule.cs | 642 ++++++++++++---------
.../Environment/Modules/Terrain/TerrainUtil.cs | 24 +-
35 files changed, 678 insertions(+), 591 deletions(-)
(limited to 'OpenSim/Region/Environment')
diff --git a/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs
index 8e51d40..6d41eba 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs
@@ -25,26 +25,24 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Framework;
+using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
+using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes;
namespace OpenSim.Region.Environment.Modules.Terrain.Effects
{
- class CookieCutter : ITerrainEffect
+ internal class CookieCutter : ITerrainEffect
{
#region ITerrainEffect Members
public void RunEffect(ITerrainChannel map)
{
- FloodBrushes.SmoothArea smooth = new FloodBrushes.SmoothArea();
- ITerrainPaintableEffect eroder = new PaintBrushes.WeatherSphere();
+ SmoothArea smooth = new SmoothArea();
+ ITerrainPaintableEffect eroder = new WeatherSphere();
- bool[,] cliffMask = new bool[map.Width, map.Height];
- bool[,] channelMask = new bool[map.Width, map.Height];
- bool[,] smoothMask = new bool[map.Width, map.Height];
+ bool[,] cliffMask = new bool[map.Width,map.Height];
+ bool[,] channelMask = new bool[map.Width,map.Height];
+ bool[,] smoothMask = new bool[map.Width,map.Height];
Console.WriteLine("S1");
@@ -98,7 +96,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.Effects
//smooth.FloodEffect(map, smoothMask, 4.0);
}
- private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, int mapSize, int rp)
+ #endregion
+
+ private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth,
+ int mapSize, int rp)
{
for (int i = 0; i < numChannels; i++)
{
@@ -119,7 +120,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain.Effects
}
}
}
-
- #endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/Environment/Modules/Terrain/Effects/DefaultTerrainGenerator.cs
index 4f91ee5..2327275 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/Effects/DefaultTerrainGenerator.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/Effects/DefaultTerrainGenerator.cs
@@ -24,16 +24,12 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Region.Environment.Modules.Terrain;
-using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework;
+using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.Effects
{
- class DefaultTerrainGenerator : ITerrainEffect
+ internal class DefaultTerrainGenerator : ITerrainEffect
{
#region ITerrainEffect Members
@@ -56,4 +52,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.Effects
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/BMP.cs
index cad0edf..f975872 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/BMP.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/BMP.cs
@@ -24,8 +24,8 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using System;
using System.Drawing;
+using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
///
/// Uses the System.Drawing filesystem loader.
///
- class BMP : GenericSystemDrawing
+ internal class BMP : GenericSystemDrawing
{
///
/// Exports a file to a image on the disk using a System.Drawing exporter.
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
- colours.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp);
+ colours.Save(filename, ImageFormat.Bmp);
}
///
@@ -59,4 +59,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return "BMP";
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GIF.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GIF.cs
index 7f07fd9..cf82000 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GIF.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GIF.cs
@@ -24,19 +24,19 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using System;
using System.Drawing;
+using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
- class GIF : GenericSystemDrawing
+ internal class GIF : GenericSystemDrawing
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
- colours.Save(filename, System.Drawing.Imaging.ImageFormat.Gif);
+ colours.Save(filename, ImageFormat.Gif);
}
public override string ToString()
@@ -44,4 +44,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return "GIF";
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs
index 9bcf94d..47e0e4cb 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -27,6 +27,7 @@
using System;
using System.Drawing;
+using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
@@ -72,6 +73,20 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
throw new NotImplementedException();
}
+ ///
+ /// Exports a file to a image on the disk using a System.Drawing exporter.
+ ///
+ /// The target filename
+ /// The terrain channel being saved
+ public virtual void SaveFile(string filename, ITerrainChannel map)
+ {
+ Bitmap colours = CreateGrayscaleBitmapFromMap(map);
+
+ colours.Save(filename, ImageFormat.Png);
+ }
+
+ #endregion
+
public override string ToString()
{
return "SYS.DRAWING";
@@ -100,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
for (int x = 0; x < map.Width; x++)
{
// 512 is the largest possible height before colours clamp
- int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
+ int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
// Handle error conditions
if (colorindex > pallete - 1 || colorindex < 0)
@@ -137,7 +152,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
for (int x = 0; x < map.Width; x++)
{
// 512 is the largest possible height before colours clamp
- int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
+ int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
// Handle error conditions
if (colorindex > pallete - 1 || colorindex < 0)
@@ -148,19 +163,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
}
return bmp;
}
-
- ///
- /// Exports a file to a image on the disk using a System.Drawing exporter.
- ///
- /// The target filename
- /// The terrain channel being saved
- public virtual void SaveFile(string filename, ITerrainChannel map)
- {
- Bitmap colours = CreateGrayscaleBitmapFromMap(map);
-
- colours.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
- }
-
- #endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/JPEG.cs
index d6430cd..f25b29b 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/JPEG.cs
@@ -26,8 +26,8 @@
*/
using System;
-using System.IO;
using System.Drawing;
+using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
@@ -46,6 +46,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
throw new NotImplementedException();
}
+ public void SaveFile(string filename, ITerrainChannel map)
+ {
+ Bitmap colours = CreateBitmapFromMap(map);
+
+ colours.Save(filename, ImageFormat.Jpeg);
+ }
+
+ #endregion
+
public override string ToString()
{
return "JPEG";
@@ -70,20 +79,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
for (int x = 0; x < map.Width; x++)
{
// 512 is the largest possible height before colours clamp
- int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
+ int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
}
}
return bmp;
}
-
- public void SaveFile(string filename, ITerrainChannel map)
- {
- Bitmap colours = CreateBitmapFromMap(map);
-
- colours.Save(filename, System.Drawing.Imaging.ImageFormat.Jpeg);
- }
-
- #endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/LLRAW.cs
index 7436dc5..fda46f0 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/LLRAW.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
for (x = 0; x < retval.Width; x++)
{
- retval[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0);
+ retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0);
bs.ReadBytes(11); // Advance the stream to next bytes.
}
}
@@ -58,11 +58,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return retval;
}
- public override string ToString()
- {
- return "LL/SL RAW";
- }
-
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
{
throw new NotImplementedException();
@@ -81,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
for (j = 0; j < 256; j++)
{
- lookupHeightTable[i + (j * 256)] = ((double)i * ((double)j / 127.0));
+ lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0));
}
}
@@ -103,9 +98,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
}
}
- byte red = (byte)(index & 0xFF);
- byte green = (byte)((index >> 8) & 0xFF);
- byte blue = 20;
+ byte red = (byte) (index & 0xFF);
+ byte green = (byte) ((index >> 8) & 0xFF);
+ byte blue = 20;
byte alpha1 = 0; // Land Parcels
byte alpha2 = 0; // For Sale Land
byte alpha3 = 0; // Public Edit Object
@@ -138,5 +133,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
}
#endregion
+
+ public override string ToString()
+ {
+ return "LL/SL RAW";
+ }
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/PNG.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/PNG.cs
index d7f34ee..16f1e3c 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/PNG.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/PNG.cs
@@ -24,19 +24,19 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using System;
using System.Drawing;
+using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
- class PNG : GenericSystemDrawing
+ internal class PNG : GenericSystemDrawing
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
- colours.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
+ colours.Save(filename, ImageFormat.Png);
}
public override string ToString()
@@ -44,4 +44,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return "PNG";
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs
index 7575b1b..d496069 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/RAW32.cs
@@ -25,7 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using System;
using System.IO;
using OpenSim.Region.Environment.Interfaces;
@@ -57,11 +56,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return retval;
}
- public override string ToString()
- {
- return "RAW32";
- }
-
public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
{
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
@@ -69,7 +63,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
-
+
int currFileXOffset = 0;
int currFileYOffset = 0;
@@ -79,7 +73,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
// read a whole strip of regions
int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
- bs.ReadBytes( heightsToRead * 4); // because the floats are 4 bytes in the file
+ bs.ReadBytes(heightsToRead * 4); // because the floats are 4 bytes in the file
currFileYOffset++;
}
@@ -90,13 +84,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
for (y = 0; y < sectionHeight; y++)
{
currFileXOffset = 0;
-
+
// if our region isn't the first X section of the areas to be landscaped, then
// advance the stream to the X start pos of our section in the file
// i.e. eat X upto where we start
while (currFileXOffset < offsetX)
{
- bs.ReadBytes( sectionWidth * 4); // 4 bytes = single
+ bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
currFileXOffset++;
}
@@ -111,14 +105,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
// if our region isn't the last X section of the areas to be landscaped, then
// advance the stream to the end of this Y column
- while (currFileXOffset < fileWidth )
+ while (currFileXOffset < fileWidth)
{
// eat the next regions x line
bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
currFileXOffset++;
}
-
-
}
bs.Close();
@@ -138,7 +130,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
for (x = 0; x < map.Width; x++)
{
- bs.Write((float)map[x, y]);
+ bs.Write((float) map[x, y]);
}
}
@@ -147,5 +139,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
}
#endregion
+
+ public override string ToString()
+ {
+ return "RAW32";
+ }
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/TIFF.cs
index 8eb53fc..39c2428 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/TIFF.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/TIFF.cs
@@ -24,19 +24,19 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using System;
using System.Drawing;
+using System.Drawing.Imaging;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
- class TIFF : GenericSystemDrawing
+ internal class TIFF : GenericSystemDrawing
{
public override void SaveFile(string filename, ITerrainChannel map)
{
Bitmap colours = CreateGrayscaleBitmapFromMap(map);
- colours.Save(filename, System.Drawing.Imaging.ImageFormat.Tiff);
+ colours.Save(filename, ImageFormat.Tiff);
}
public override string ToString()
@@ -44,4 +44,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
return "TIFF";
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/Terragen.cs
index 6a3c354..9f9edbc 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FileLoaders/Terragen.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
/// Built from specification at
/// http://www.planetside.co.uk/terragen/dev/tgterrain.html
///
- class Terragen : ITerrainLoader
+ internal class Terragen : ITerrainLoader
{
#region ITerrainLoader Members
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
for (y = 0; y < h; y++)
{
- retval[x, y] = (double)baseHeight + (double)bs.ReadInt16() * (double)heightScale / 65536.0;
+ retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0;
}
}
break;
@@ -107,16 +107,16 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
throw new NotImplementedException();
}
- public override string ToString()
- {
- return "Terragen";
- }
-
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
{
throw new NotImplementedException();
}
#endregion
+
+ public override string ToString()
+ {
+ return "Terragen";
+ }
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/FlattenArea.cs
index 76abc36..1e0b151 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/FlattenArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/FlattenArea.cs
@@ -25,10 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
@@ -41,14 +37,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
double sum = 0.0;
double steps = 0.0;
- double avg = 0.0;
+ double avg;
int x, y;
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
{
- if (fillArea[x, y] == true)
+ if (fillArea[x, y])
{
sum += map[x, y];
steps += 1.0;
@@ -64,7 +60,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
for (y = 0; y < map.Height; y++)
{
- if (fillArea[x, y] == true)
+ if (fillArea[x, y])
map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
}
}
@@ -72,4 +68,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/LowerArea.cs
index 4bb7ab1..410d0cf 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/LowerArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/LowerArea.cs
@@ -35,12 +35,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
{
- int x, y;
+ int x;
for (x = 0; x < map.Width; x++)
{
+ int y;
for (y = 0; y < map.Height; y++)
{
- if (fillArea[x, y] == true)
+ if (fillArea[x, y])
{
map[x, y] -= strength;
}
@@ -50,4 +51,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs
index 284ce42..2ea1b90 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/NoiseArea.cs
@@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
+using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
@@ -40,9 +41,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
for (y = 0; y < map.Height; y++)
{
- if (fillArea[x, y] == true)
+ if (fillArea[x, y])
{
- double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0);
+ double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0);
map[x, y] += noise * strength;
}
@@ -52,4 +53,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
index 7a9a3e5..4ea06c8 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RaiseArea.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
for (y = 0; y < map.Height; y++)
{
- if (fillArea[x, y] == true)
+ if (fillArea[x, y])
{
map[x, y] += strength;
}
@@ -50,4 +50,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs
index 45f2d83..198b309 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
public class RevertArea : ITerrainFloodEffect
{
- ITerrainChannel m_revertmap;
+ private readonly ITerrainChannel m_revertmap;
public RevertArea(ITerrainChannel revertmap)
{
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
for (y = 0; y < map.Height; y++)
{
- if (fillArea[x, y] == true)
+ if (fillArea[x, y])
{
map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength);
}
@@ -57,4 +57,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
index ba4943d..49d8883 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs
@@ -31,39 +31,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
public class SmoothArea : ITerrainFloodEffect
{
- private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
- {
- int w = map.Width;
- int h = map.Height;
-
- if (x > w - 2.0)
- x = w - 2.0;
- if (y > h - 2.0)
- y = h - 2.0;
- if (x < 0.0)
- x = 0.0;
- if (y < 0.0)
- y = 0.0;
-
- int stepSize = 1;
- double h00 = map[(int)x, (int)y];
- double h10 = map[(int)x + stepSize, (int)y];
- double h01 = map[(int)x, (int)y + stepSize];
- double h11 = map[(int)x + stepSize, (int)y + stepSize];
- double h1 = h00;
- double h2 = h10;
- double h3 = h01;
- double h4 = h11;
- double a00 = h1;
- double a10 = h2 - h1;
- double a01 = h3 - h1;
- double a11 = h1 - h2 - h3 + h4;
- double partialx = x - (int)x;
- double partialz = y - (int)y;
- double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
- return hi;
- }
-
#region ITerrainFloodEffect Members
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
@@ -71,9 +38,8 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
double area = strength;
double step = strength / 4.0;
- double[,] manipulate = new double[map.Width, map.Height];
+ double[,] manipulate = new double[map.Width,map.Height];
int x, y;
- double n, l;
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
@@ -84,8 +50,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
double average = 0.0;
int avgsteps = 0;
+ double n;
for (n = 0.0 - area; n < area; n += step)
{
+ double l;
for (l = 0.0 - area; l < area; l += step)
{
avgsteps++;
@@ -109,5 +77,38 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
}
#endregion
+
+ private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
+ {
+ int w = map.Width;
+ int h = map.Height;
+
+ if (x > w - 2.0)
+ x = w - 2.0;
+ if (y > h - 2.0)
+ y = h - 2.0;
+ if (x < 0.0)
+ x = 0.0;
+ if (y < 0.0)
+ y = 0.0;
+
+ int stepSize = 1;
+ double h00 = map[(int) x, (int) y];
+ double h10 = map[(int) x + stepSize, (int) y];
+ double h01 = map[(int) x, (int) y + stepSize];
+ double h11 = map[(int) x + stepSize, (int) y + stepSize];
+ double h1 = h00;
+ double h2 = h10;
+ double h3 = h01;
+ double h4 = h11;
+ double a00 = h1;
+ double a10 = h2 - h1;
+ double a01 = h3 - h1;
+ double a11 = h1 - h2 - h3 + h4;
+ double partialx = x - (int) x;
+ double partialz = y - (int) y;
+ double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
+ return hi;
+ }
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/ITerrainEffect.cs b/OpenSim/Region/Environment/Modules/Terrain/ITerrainEffect.cs
index 5063e46..96e92f2 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/ITerrainEffect.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/ITerrainEffect.cs
@@ -33,4 +33,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
void RunEffect(ITerrainChannel map);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/ITerrainFloodEffect.cs b/OpenSim/Region/Environment/Modules/Terrain/ITerrainFloodEffect.cs
index e866876..7d33bf8 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/ITerrainFloodEffect.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/ITerrainFloodEffect.cs
@@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using OpenSim.Region.Environment.Interfaces;
using System;
+using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain
{
@@ -34,4 +34,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs b/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs
index 2c391df..992ed1e 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs
@@ -35,4 +35,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain
ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight);
void SaveFile(string filename, ITerrainChannel map);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/ITerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/ITerrainModule.cs
index 3d00b2d..9e79d17 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/ITerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/ITerrainModule.cs
@@ -1,9 +1,8 @@
-using System;
-namespace OpenSim.Region.Environment.Modules.Terrain
+namespace OpenSim.Region.Environment.Modules.Terrain
{
public interface ITerrainModule
{
void LoadFromFile(string filename);
void SaveToFile(string filename);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/ITerrainPaintableEffect.cs b/OpenSim/Region/Environment/Modules/Terrain/ITerrainPaintableEffect.cs
index f2edff6..07fcb72 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/ITerrainPaintableEffect.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/ITerrainPaintableEffect.cs
@@ -33,4 +33,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
void PaintEffect(ITerrainChannel map, double x, double y, double strength, double duration);
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
index 96b5d52..763735f 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/MapImageModule.cs
@@ -26,20 +26,40 @@
*/
using System;
-using System.Collections.Generic;
using System.Drawing;
-using libsecondlife;
using Nini.Config;
-using OpenSim.Framework;
+using OpenJPEGNet;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Modules.ModuleFramework;
namespace OpenSim.Region.Environment.Modules.Terrain
{
- class MapImageModule : IMapImageGenerator, IRegionModule
+ internal class MapImageModule : IMapImageGenerator, IRegionModule
{
private Scene m_scene;
+
+ #region IMapImageGenerator Members
+
+ public byte[] WriteJpeg2000Image(string gradientmap)
+ {
+ byte[] imageData = null;
+
+ Bitmap bmp = TerrainToBitmap(gradientmap);
+
+ try
+ {
+ imageData = OpenJPEG.EncodeFromImage(bmp, true);
+ }
+ catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
+ {
+ Console.WriteLine("Failed generating terrain map: " + e);
+ }
+
+ return imageData;
+ }
+
+ #endregion
+
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
@@ -66,24 +86,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
get { return false; }
}
-
- public byte[] WriteJpeg2000Image(string gradientmap)
- {
- byte[] imageData = null;
-
- Bitmap bmp = TerrainToBitmap(gradientmap);
-
- try
- {
- imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true);
- }
- catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
- {
- Console.WriteLine("Failed generating terrain map: " + e.ToString());
- }
-
- return imageData;
- }
+ #endregion
private void ShadeBuildings(ref Bitmap map)
{
@@ -95,18 +98,20 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
if (entity is SceneObjectGroup)
{
- SceneObjectGroup sog = (SceneObjectGroup)entity;
+ SceneObjectGroup sog = (SceneObjectGroup) entity;
foreach (SceneObjectPart primitive in sog.Children.Values)
{
- int x, y, w, h, dx, dy;
- x = (int)(primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
- y = (int)(primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
- w = (int)primitive.Scale.X;
- h = (int)primitive.Scale.Y;
+ int x, y, w, h;
+ x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
+ y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
+ w = (int) primitive.Scale.X;
+ h = (int) primitive.Scale.Y;
+ int dx;
for (dx = x; dx < x + w; dx++)
{
+ int dy;
for (dy = y; dy < y + h; dy++)
{
if (x < 0 || y < 0)
@@ -117,8 +122,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain
map.SetPixel(dx, dy, Color.DarkGray);
}
}
-
-
}
}
}
@@ -148,7 +151,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
for (int x = 0; x < copy.Width; x++)
{
// 512 is the largest possible height before colours clamp
- int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
+ int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
// Handle error conditions
if (colorindex > pallete - 1 || colorindex < 0)
@@ -161,7 +164,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
return bmp;
}
}
-
- #endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs
index a8942dc..cfb1f60 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/ErodeSphere.cs
@@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using OpenSim.Region.Environment.Interfaces;
using System;
+using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
@@ -35,18 +35,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
///
public class ErodeSphere : ITerrainPaintableEffect
{
- NeighbourSystem type = NeighbourSystem.Moore; // Parameter
-
- double rainHeight = 0.2;
- int rounds = 10;
- double waterSaturation = 0.30; // Can carry 1% of water in height
+ private double rainHeight = 0.2;
+ private int rounds = 10;
+ private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
+ private double waterSaturation = 0.30; // Can carry 1% of water in height
#region Supporting Functions
- private enum NeighbourSystem
- {
- Moore,
- VonNeumann
- } ;
private int[] Neighbours(NeighbourSystem type, int index)
{
@@ -146,6 +140,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
return coord;
}
+ private enum NeighbourSystem
+ {
+ Moore,
+ VonNeumann
+ } ;
+
#endregion
#region ITerrainPaintableEffect Members
@@ -266,7 +266,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
// Calculate how much water we can move
double waterMin = Math.Min(water[x, y], altitudeDelta);
double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]])
- / altitudeTotal);
+ / altitudeTotal);
double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]);
@@ -309,4 +309,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs
index 9bfb981..d907ed2 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs
@@ -31,12 +31,6 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
public class FlattenSphere : ITerrainPaintableEffect
{
- private double SphericalFactor(double x, double y, double rx, double ry, double size)
- {
- double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
- return z;
- }
-
// TODO: unused
// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
// {
@@ -78,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
strength = TerrainUtil.MetersToSphericalStrength(strength);
int x, y;
- double[,] tweak = new double[map.Width, map.Height];
+ double[,] tweak = new double[map.Width,map.Height];
double area = strength;
double step = strength / 4.0;
@@ -123,5 +117,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
}
#endregion
+
+ private double SphericalFactor(double x, double y, double rx, double ry, double size)
+ {
+ double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
+ return z;
+ }
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/LowerSphere.cs
index 9185b5d..ead1a49 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/LowerSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/LowerSphere.cs
@@ -64,4 +64,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/NoiseSphere.cs
index 9b45b34..e3babbf 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/NoiseSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/NoiseSphere.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
- double noise = TerrainUtil.PerlinNoise2D((double)x / (double)Framework.Constants.RegionSize, (double)y / (double)Framework.Constants.RegionSize, 8, 1.0);
+ double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0);
if (z > 0.0)
map[x, y] += noise * z * duration;
@@ -67,4 +67,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs
index 23dea8a..153fc15 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/OlsenSphere.cs
@@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-using OpenSim.Region.Environment.Interfaces;
using System;
+using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
@@ -38,16 +38,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
///
public class OlsenSphere : ITerrainPaintableEffect
{
- NeighbourSystem type = NeighbourSystem.Moore; // Parameter
-
- double nConst = 1024.0;
+ private double nConst = 1024.0;
+ private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
#region Supporting Functions
- private enum NeighbourSystem
- {
- Moore,
- VonNeumann
- } ;
private int[] Neighbours(NeighbourSystem type, int index)
{
@@ -153,6 +147,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
return z;
}
+ private enum NeighbourSystem
+ {
+ Moore,
+ VonNeumann
+ } ;
+
#endregion
#region ITerrainPaintableEffect Members
@@ -222,4 +222,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs
index f90c407..8d61a7e 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RaiseSphere.cs
@@ -64,4 +64,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs
index 382c756..ee0edb5 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs
@@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
public class RevertSphere : ITerrainPaintableEffect
{
- ITerrainChannel m_revertmap;
+ private ITerrainChannel m_revertmap;
public RevertSphere(ITerrainChannel revertmap)
{
@@ -79,4 +79,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
index db5fb72..86a01cc 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/SmoothSphere.cs
@@ -38,24 +38,24 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
strength = TerrainUtil.MetersToSphericalStrength(strength);
int x, y;
- double[,] tweak = new double[map.Width, map.Height];
-
+ double[,] tweak = new double[map.Width,map.Height];
+
double n, l;
double area = strength;
double step = strength / 4.0;
-
+
// compute delta map
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
{
double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
-
+
if (z > 0) // add in non-zero amount
{
double average = 0.0;
int avgsteps = 0;
-
+
for (n = 0.0 - area; n < area; n += step)
{
for (l = 0.0 - area; l < area; l += step)
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
for (y = 0; y < map.Height; y++)
{
double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
-
+
if (z > 0) // add in non-zero amount
{
double da = z;
@@ -90,4 +90,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs
index 79c9c63..f46ba8f 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs
@@ -34,15 +34,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
///
public class WeatherSphere : ITerrainPaintableEffect
{
- NeighbourSystem type = NeighbourSystem.Moore; // Parameter
- double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
+ private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
+ private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
#region Supporting Functions
- private enum NeighbourSystem
- {
- Moore,
- VonNeumann
- } ;
private int[] Neighbours(NeighbourSystem type, int index)
{
@@ -142,6 +137,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
return coord;
}
+ private enum NeighbourSystem
+ {
+ Moore,
+ VonNeumann
+ } ;
+
#endregion
#region ITerrainPaintableEffect Members
@@ -203,4 +204,4 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
index 01f6bdf..1344715 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs
@@ -35,34 +35,70 @@ namespace OpenSim.Region.Environment.Modules.Terrain
///
public class TerrainChannel : ITerrainChannel
{
+ private readonly bool[,] taint;
private double[,] map;
- private bool[,] taint;
- public int Width
+ public TerrainChannel()
{
- get { return map.GetLength(0); }
+ map = new double[Constants.RegionSize,Constants.RegionSize];
+ taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
+
+ int x;
+ for (x = 0; x < Constants.RegionSize; x++)
+ {
+ int y;
+ for (y = 0; y < Constants.RegionSize; y++)
+ {
+ map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
+ double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
+ if (map[x, y] < spherFac)
+ {
+ map[x, y] = spherFac;
+ }
+ }
+ }
}
- public int Height
+ public TerrainChannel(double[,] import)
{
- get { return map.GetLength(1); }
+ map = import;
+ taint = new bool[import.GetLength(0),import.GetLength(1)];
}
- public TerrainChannel Copy()
+ public TerrainChannel(bool createMap)
{
- TerrainChannel copy = new TerrainChannel(false);
- copy.map = (double[,])this.map.Clone();
+ if (createMap)
+ {
+ map = new double[Constants.RegionSize,Constants.RegionSize];
+ taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
+ }
+ }
- return copy;
+ public TerrainChannel(int w, int h)
+ {
+ map = new double[w,h];
+ taint = new bool[w / 16,h / 16];
+ }
+
+ #region ITerrainChannel Members
+
+ public int Width
+ {
+ get { return map.GetLength(0); }
+ }
+
+ public int Height
+ {
+ get { return map.GetLength(1); }
}
public ITerrainChannel MakeCopy()
{
TerrainChannel copy = new TerrainChannel(false);
- copy.map = (double[,])this.map.Clone();
+ copy.map = (double[,]) map.Clone();
return copy;
- }
+ }
public float[] GetFloatsSerialised()
{
@@ -71,7 +107,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
for (i = 0; i < Width * Height; i++)
{
- heights[i] = (float)map[i % Width, i / Width];
+ heights[i] = (float) map[i % Width, i / Width];
}
return heights;
@@ -84,10 +120,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
public double this[int x, int y]
{
- get
- {
- return map[x, y];
- }
+ get { return map[x, y]; }
set
{
if (map[x, y] != value)
@@ -100,7 +133,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
public bool Tainted(int x, int y)
{
- if (taint[x / 16, y / 16] != false)
+ if (taint[x / 16, y / 16])
{
taint[x / 16, y / 16] = false;
return true;
@@ -111,45 +144,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain
}
}
- public TerrainChannel()
- {
- map = new double[Constants.RegionSize, Constants.RegionSize];
- taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
+ #endregion
- int x, y;
- for (x = 0; x < Constants.RegionSize; x++)
- {
- for (y = 0; y < Constants.RegionSize; y++)
- {
- map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
- double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
- if (map[x, y] < spherFac)
- {
- map[x, y] = spherFac;
- }
- }
- }
- }
-
- public TerrainChannel(double[,] import)
- {
- map = import;
- taint = new bool[import.GetLength(0), import.GetLength(1)];
- }
-
- public TerrainChannel(bool createMap)
+ public TerrainChannel Copy()
{
- if (createMap)
- {
- map = new double[Constants.RegionSize, Constants.RegionSize];
- taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
- }
- }
+ TerrainChannel copy = new TerrainChannel(false);
+ copy.map = (double[,]) map.Clone();
- public TerrainChannel(int w, int h)
- {
- map = new double[w, h];
- taint = new bool[w / 16, h / 16];
+ return copy;
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
index 27bfb36..987c3d0 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
@@ -27,18 +27,29 @@
using System;
using System.Collections.Generic;
-using System.Drawing;
+using System.IO;
+using System.Reflection;
using libsecondlife;
+using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.ModuleFramework;
+using OpenSim.Region.Environment.Modules.Terrain.Effects;
+using OpenSim.Region.Environment.Modules.Terrain.FileLoaders;
+using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
+using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes;
+using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Terrain
{
- public class TerrainModule : IRegionModule, ICommandableModule, OpenSim.Region.Environment.Modules.Terrain.ITerrainModule
+ public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
{
+ #region StandardTerrainEffects enum
+
+ ///
+ /// A standard set of terrain brushes and effects recognised by viewers
+ ///
public enum StandardTerrainEffects : byte
{
Flatten = 0,
@@ -54,68 +65,100 @@ namespace OpenSim.Region.Environment.Modules.Terrain
Olsen = 253
}
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+ #endregion
- private Commander m_commander = new Commander("Terrain");
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Dictionary m_painteffects =
- new Dictionary();
- private Dictionary m_floodeffects =
+ private readonly Commander m_commander = new Commander("Terrain");
+
+ private readonly Dictionary m_floodeffects =
new Dictionary();
- private Dictionary m_loaders = new Dictionary();
- Scene m_scene;
- ITerrainChannel m_channel;
- ITerrainChannel m_revert;
- bool m_tainted = false;
- private IConfigSource m_gConfig;
- private void InstallDefaultEffects()
- {
- // Draggable Paint Brush Effects
- m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
- m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere();
- m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
- m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
- m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
- m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
- m_painteffects[StandardTerrainEffects.Erode] = new PaintBrushes.ErodeSphere();
- m_painteffects[StandardTerrainEffects.Weather] = new PaintBrushes.WeatherSphere();
- m_painteffects[StandardTerrainEffects.Olsen] = new PaintBrushes.OlsenSphere();
+ private readonly Dictionary m_loaders = new Dictionary();
- // Area of effect selection effects
- m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
- m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea();
- m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
- m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
- m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
- m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
+ private readonly Dictionary m_painteffects =
+ new Dictionary();
- // Filesystem load/save loaders
- m_loaders[".r32"] = new FileLoaders.RAW32();
- m_loaders[".f32"] = m_loaders[".r32"];
- m_loaders[".ter"] = new FileLoaders.Terragen();
- m_loaders[".raw"] = new FileLoaders.LLRAW();
- m_loaders[".jpg"] = new FileLoaders.JPEG();
- m_loaders[".jpeg"] = m_loaders[".jpg"];
- m_loaders[".bmp"] = new FileLoaders.BMP();
- m_loaders[".png"] = new FileLoaders.PNG();
- m_loaders[".gif"] = new FileLoaders.GIF();
- m_loaders[".tif"] = new FileLoaders.TIFF();
- m_loaders[".tiff"] = m_loaders[".tif"];
+ private ITerrainChannel m_channel;
+ private ITerrainChannel m_revert;
+ private Scene m_scene;
+ private bool m_tainted = false;
+
+ #region ICommandableModule Members
+
+ public ICommander CommandInterface
+ {
+ get { return m_commander; }
}
- public void UpdateRevertMap()
+ #endregion
+
+ #region IRegionModule Members
+
+ ///
+ /// Creates and initialises a terrain module for a region
+ ///
+ /// Region initialising
+ /// Config for the region
+ public void Initialise(Scene scene, IConfigSource config)
{
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
+ m_scene = scene;
+
+ // Install terrain module in the simulator
+ if (m_scene.Heightmap == null)
{
- for (y = 0; y < m_channel.Height; y++)
+ lock (m_scene)
{
- m_revert[x, y] = m_channel[x, y];
+ m_channel = new TerrainChannel();
+ m_scene.Heightmap = m_channel;
+ m_revert = new TerrainChannel();
+ UpdateRevertMap();
}
}
+ else
+ {
+ m_channel = m_scene.Heightmap;
+ m_revert = new TerrainChannel();
+ UpdateRevertMap();
+ }
+
+ m_scene.RegisterModuleInterface(this);
+ m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
+ m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
+ m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
+ }
+
+ ///
+ /// Enables terrain module when called
+ ///
+ public void PostInitialise()
+ {
+ InstallDefaultEffects();
+ InstallInterfaces();
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "TerrainModule"; }
}
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+ #endregion
+
+ #region ITerrainModule Members
+
+ ///
+ /// Loads a terrain file from disk and installs it in the scene.
+ ///
+ /// Filename to terrain file. Type is determined by extension.
public void LoadFromFile(string filename)
{
foreach (KeyValuePair loader in m_loaders)
@@ -133,12 +176,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain
}
catch (NotImplementedException)
{
- m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value.ToString() + " parser does not support file loading. (May be save only)");
+ m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
+ " parser does not support file loading. (May be save only)");
return;
}
- catch (System.IO.FileNotFoundException)
+ catch (FileNotFoundException)
{
- m_log.Error("[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
+ m_log.Error(
+ "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
return;
}
}
@@ -149,10 +194,97 @@ namespace OpenSim.Region.Environment.Modules.Terrain
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
}
+ ///
+ /// Saves the current heightmap to a specified file.
+ ///
+ /// The destination filename
+ public void SaveToFile(string filename)
+ {
+ try
+ {
+ foreach (KeyValuePair loader in m_loaders)
+ {
+ if (filename.EndsWith(loader.Key))
+ {
+ loader.Value.SaveFile(filename, m_channel);
+ return;
+ }
+ }
+ }
+ catch (NotImplementedException)
+ {
+ m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
+ }
+ }
+
+ #endregion
+
+ ///
+ /// Installs into terrain module the standard suite of brushes
+ ///
+ private void InstallDefaultEffects()
+ {
+ // Draggable Paint Brush Effects
+ m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
+ m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
+ m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
+ m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
+ m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
+ m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
+ m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
+ m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
+ m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
+
+ // Area of effect selection effects
+ m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
+ m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
+ m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
+ m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
+ m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
+ m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
+
+ // Filesystem load/save loaders
+ m_loaders[".r32"] = new RAW32();
+ m_loaders[".f32"] = m_loaders[".r32"];
+ m_loaders[".ter"] = new Terragen();
+ m_loaders[".raw"] = new LLRAW();
+ m_loaders[".jpg"] = new JPEG();
+ m_loaders[".jpeg"] = m_loaders[".jpg"];
+ m_loaders[".bmp"] = new BMP();
+ m_loaders[".png"] = new PNG();
+ m_loaders[".gif"] = new GIF();
+ m_loaders[".tif"] = new TIFF();
+ m_loaders[".tiff"] = m_loaders[".tif"];
+ }
+
+ ///
+ /// Saves the current state of the region into the revert map buffer.
+ ///
+ public void UpdateRevertMap()
+ {
+ int x;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ int y;
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ m_revert[x, y] = m_channel[x, y];
+ }
+ }
+ }
+
+ ///
+ /// Loads a tile from a larger terrain file and installs it into the region.
+ ///
+ /// The terrain file to load
+ /// The width of the file in units
+ /// The height of the file in units
+ /// Where to begin our slice
+ /// Where to begin our slice
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
{
- int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
- int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
+ int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
+ int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
{
@@ -164,7 +296,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain
lock (m_scene)
{
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
- fileWidth, fileHeight, (int)Constants.RegionSize, (int)Constants.RegionSize);
+ fileWidth, fileHeight,
+ (int) Constants.RegionSize,
+ (int) Constants.RegionSize);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
@@ -175,61 +309,137 @@ namespace OpenSim.Region.Environment.Modules.Terrain
}
}
- public void SaveToFile(string filename)
+ ///
+ /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
+ ///
+ private void EventManager_OnTerrainTick()
{
- try
+ if (m_tainted)
{
- foreach (KeyValuePair loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- loader.Value.SaveFile(filename, m_channel);
- return;
- }
- }
+ m_tainted = false;
+ m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
+ m_scene.SaveTerrain();
+ m_scene.CreateTerrainTexture(true);
}
- catch (NotImplementedException)
+ }
+
+ ///
+ /// Processes commandline input. Do not call directly.
+ ///
+ /// Commandline arguments
+ private void EventManager_OnPluginConsole(string[] args)
+ {
+ if (args[0] == "terrain")
{
- m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
+ string[] tmpArgs = new string[args.Length - 2];
+ int i;
+ for (i = 2; i < args.Length; i++)
+ tmpArgs[i - 2] = args[i];
+
+ m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
- public void Initialise(Scene scene, IConfigSource config)
+ ///
+ /// Installs terrain brush hook to IClientAPI
+ ///
+ ///
+ private void EventManager_OnNewClient(IClientAPI client)
{
- m_scene = scene;
- m_gConfig = config;
+ client.OnModifyTerrain += client_OnModifyTerrain;
+ }
- // Install terrain module in the simulator
- if (m_scene.Heightmap == null)
+ ///
+ /// Checks to see if the terrain has been modified since last check
+ ///
+ private void CheckForTerrainUpdates()
+ {
+ bool shouldTaint = false;
+ float[] serialised = m_channel.GetFloatsSerialised();
+ int x;
+ for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
{
- lock (m_scene)
+ int y;
+ for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
{
- m_channel = new TerrainChannel();
- m_scene.Heightmap = m_channel;
- m_revert = new TerrainChannel();
- UpdateRevertMap();
+ if (m_channel.Tainted(x, y))
+ {
+ SendToClients(serialised, x, y);
+ shouldTaint = true;
+ }
}
}
- else
+ if (shouldTaint)
{
- m_channel = m_scene.Heightmap;
- m_revert = new TerrainChannel();
- UpdateRevertMap();
+ m_tainted = true;
}
+ }
- m_scene.RegisterModuleInterface(this);
- m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
- m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
+ ///
+ /// Sends a copy of the current terrain to the scenes clients
+ ///
+ /// A copy of the terrain as a 1D float array of size w*h
+ /// The patch corner to send
+ /// The patch corner to send
+ private void SendToClients(float[] serialised, int x, int y)
+ {
+ m_scene.ForEachClient(
+ delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
}
- void EventManager_OnTerrainTick()
+ private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
+ float south, float east, IClientAPI remoteClient)
{
- if (m_tainted)
+ // Not a good permissions check, if in area mode, need to check the entire area.
+ if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
{
- m_tainted = false;
- m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
- m_scene.SaveTerrain();
+ if (north == south && east == west)
+ {
+ if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
+ {
+ m_painteffects[(StandardTerrainEffects) action].PaintEffect(
+ m_channel, west, south, size, seconds);
+
+ CheckForTerrainUpdates();
+ }
+ else
+ {
+ m_log.Debug("Unknown terrain brush type " + action);
+ }
+ }
+ else
+ {
+ if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
+ {
+ bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
+ fillArea.Initialize();
+
+ int x;
+ for (x = 0; x < m_channel.Width; x++)
+ {
+ int y;
+ for (y = 0; y < m_channel.Height; y++)
+ {
+ if (x < east && x > west)
+ {
+ if (y < north && y > south)
+ {
+ fillArea[x, y] = true;
+ }
+ }
+ }
+ }
+
+ m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
+ m_channel, fillArea, size);
+
+ CheckForTerrainUpdates();
+ }
+ else
+ {
+ m_log.Debug("Unknown terrain flood type " + action);
+ }
+ }
}
}
@@ -237,23 +447,23 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfaceLoadFile(Object[] args)
{
- LoadFromFile((string)args[0]);
+ LoadFromFile((string) args[0]);
CheckForTerrainUpdates();
}
private void InterfaceLoadTileFile(Object[] args)
{
- LoadFromFile((string)args[0],
- (int)args[1],
- (int)args[2],
- (int)args[3],
- (int)args[4]);
+ LoadFromFile((string) args[0],
+ (int) args[1],
+ (int) args[2],
+ (int) args[3],
+ (int) args[4]);
CheckForTerrainUpdates();
}
private void InterfaceSaveFile(Object[] args)
{
- SaveToFile((string)args[0]);
+ SaveToFile((string) args[0]);
}
private void InterfaceBakeTerrain(Object[] args)
@@ -276,7 +486,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] += (double)args[0];
+ m_channel[x, y] += (double) args[0];
CheckForTerrainUpdates();
}
@@ -285,7 +495,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] *= (double)args[0];
+ m_channel[x, y] *= (double) args[0];
CheckForTerrainUpdates();
}
@@ -294,7 +504,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] -= (double)args[0];
+ m_channel[x, y] -= (double) args[0];
CheckForTerrainUpdates();
}
@@ -304,7 +514,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] = (double)args[0];
+ m_channel[x, y] = (double) args[0];
CheckForTerrainUpdates();
}
@@ -312,12 +522,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
double max = Double.MinValue;
double min = double.MaxValue;
- double avg = 0;
+ double avg;
double sum = 0;
- int x, y;
+ int x;
for (x = 0; x < m_channel.Width; x++)
{
+ int y;
for (y = 0; y < m_channel.Height; y++)
{
sum += m_channel[x, y];
@@ -336,11 +547,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfaceEnableExperimentalBrushes(Object[] args)
{
- if ((bool)args[0])
+ if ((bool) args[0])
{
- m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
- m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
- m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
+ m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
+ m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
+ m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
}
else
{
@@ -350,7 +561,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfacePerformEffectTest(Object[] args)
{
- Effects.CookieCutter cookie = new OpenSim.Region.Environment.Modules.Terrain.Effects.CookieCutter();
+ CookieCutter cookie = new CookieCutter();
cookie.RunEffect(m_channel);
}
@@ -358,46 +569,69 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
// Load / Save
string supportedFileExtensions = "";
- foreach (KeyValuePair loader in m_loaders)
- supportedFileExtensions += " " + loader.Key + " (" + loader.Value.ToString() + ")";
-
- Command loadFromFileCommand = new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
- loadFromFileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
-
- Command saveToFileCommand = new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
- saveToFileCommand.AddArgument("filename", "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + supportedFileExtensions, "String");
-
- Command loadFromTileCommand = new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
- loadFromTileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
+ foreach (KeyValuePair loader in m_loaders)
+ supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
+
+ Command loadFromFileCommand =
+ new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
+ loadFromFileCommand.AddArgument("filename",
+ "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
+ supportedFileExtensions, "String");
+
+ Command saveToFileCommand =
+ new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
+ saveToFileCommand.AddArgument("filename",
+ "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
+ supportedFileExtensions, "String");
+
+ Command loadFromTileCommand =
+ new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
+ loadFromTileCommand.AddArgument("filename",
+ "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
+ supportedFileExtensions, "String");
loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
- loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", "Integer");
- loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer");
+ loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
+ "Integer");
+ loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
+ "Integer");
// Terrain adjustments
- Command fillRegionCommand = new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
- fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", "Double");
+ Command fillRegionCommand =
+ new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
+ fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
+ "Double");
- Command elevateCommand = new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
+ Command elevateCommand =
+ new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
- Command lowerCommand = new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
+ Command lowerCommand =
+ new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
- Command multiplyCommand = new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
+ Command multiplyCommand =
+ new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
- Command bakeRegionCommand = new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
- Command revertRegionCommand = new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
+ Command bakeRegionCommand =
+ new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
+ Command revertRegionCommand =
+ new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
// Debug
- Command showDebugStatsCommand = new Command("stats", InterfaceShowDebugStats, "Shows some information about the regions heightmap for debugging purposes.");
+ Command showDebugStatsCommand =
+ new Command("stats", InterfaceShowDebugStats,
+ "Shows some information about the regions heightmap for debugging purposes.");
- Command experimentalBrushesCommand = new Command("newbrushes", InterfaceEnableExperimentalBrushes, "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
+ Command experimentalBrushesCommand =
+ new Command("newbrushes", InterfaceEnableExperimentalBrushes,
+ "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
// Effects
- Command effectsTestCommand = new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
+ Command effectsTestCommand =
+ new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
m_commander.RegisterCommand("load", loadFromFileCommand);
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
@@ -417,147 +651,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
}
#endregion
-
- void EventManager_OnPluginConsole(string[] args)
- {
- if (args[0] == "terrain")
- {
- string[] tmpArgs = new string[args.Length - 2];
- int i = 0;
- for (i = 2; i < args.Length; i++)
- tmpArgs[i - 2] = args[i];
-
- m_commander.ProcessConsoleCommand(args[1], tmpArgs);
- }
- }
-
- void EventManager_OnNewClient(IClientAPI client)
- {
- client.OnModifyTerrain += client_OnModifyTerrain;
- }
-
- void CheckForTerrainUpdates()
- {
- bool shouldTaint = false;
- float[] serialised = m_channel.GetFloatsSerialised();
- int x, y;
- for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
- {
- for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
- {
- if (m_channel.Tainted(x, y))
- {
- SendToClients(serialised, x, y);
- shouldTaint = true;
- }
- }
- }
- if (shouldTaint)
- {
- m_tainted = true;
- }
- }
-
- private void SendToClients(float[] serialised, int x, int y)
- {
- m_scene.ForEachClient(delegate(IClientAPI controller)
- {
- controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
- });
- }
-
- void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
- {
- // Not a good permissions check, if in area mode, need to check the entire area.
- if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
- {
-
- if (north == south && east == west)
- {
- if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
- {
- m_painteffects[(StandardTerrainEffects)action].PaintEffect(
- m_channel, west, south, size, seconds);
-
- bool usingTerrainModule = true;
-
- if (usingTerrainModule)
- {
- CheckForTerrainUpdates();
- }
- }
- else
- {
- m_log.Debug("Unknown terrain brush type " + action.ToString());
- }
- }
- else
- {
- if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
- {
- bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
- fillArea.Initialize();
-
- int x, y;
-
- for (x = 0; x < m_channel.Width; x++)
- {
- for (y = 0; y < m_channel.Height; y++)
- {
- if (x < east && x > west)
- {
- if (y < north && y > south)
- {
- fillArea[x, y] = true;
- }
- }
- }
- }
-
- m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
- m_channel, fillArea, size);
- bool usingTerrainModule = true;
-
- if (usingTerrainModule)
- {
- CheckForTerrainUpdates();
- }
- }
- else
- {
- m_log.Debug("Unknown terrain flood type " + action.ToString());
- }
- }
- }
- }
-
- public void PostInitialise()
- {
- InstallDefaultEffects();
- InstallInterfaces();
- }
-
- public void Close()
- {
- }
-
- public string Name
- {
- get { return "TerrainModule"; }
- }
-
- public bool IsSharedModule
- {
- get { return false; }
- }
-
- #region ICommandable Members
-
- public ICommander CommandInterface
- {
- get { return m_commander; }
- }
-
- #endregion
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainUtil.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainUtil.cs
index bae171b..d4d0922 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/TerrainUtil.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainUtil.cs
@@ -57,10 +57,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain
y = 0.0;
int stepSize = 1;
- double h00 = map[(int)x, (int)y];
- double h10 = map[(int)x + stepSize, (int)y];
- double h01 = map[(int)x, (int)y + stepSize];
- double h11 = map[(int)x + stepSize, (int)y + stepSize];
+ double h00 = map[(int) x, (int) y];
+ double h10 = map[(int) x + stepSize, (int) y];
+ double h01 = map[(int) x, (int) y + stepSize];
+ double h11 = map[(int) x + stepSize, (int) y + stepSize];
double h1 = h00;
double h2 = h10;
double h3 = h01;
@@ -69,15 +69,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain
double a10 = h2 - h1;
double a01 = h3 - h1;
double a11 = h1 - h2 - h3 + h4;
- double partialx = x - (int)x;
- double partialz = y - (int)y;
+ double partialx = x - (int) x;
+ double partialz = y - (int) y;
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
return hi;
}
private static double Noise(double x, double y)
{
- int n = (int)x + (int)(y * 749);
+ int n = (int) x + (int) (y * 749);
n = (n << 13) ^ n;
return (1.0 - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0);
}
@@ -97,10 +97,10 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private static double InterpolatedNoise(double x, double y)
{
- int integer_X = (int)(x);
+ int integer_X = (int) (x);
double fractional_X = x - integer_X;
- int integer_Y = (int)y;
+ int integer_Y = (int) y;
double fractional_Y = y - integer_Y;
double v1 = SmoothedNoise1(integer_X, integer_Y);
@@ -122,12 +122,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain
for (int i = 0; i < octaves; i++)
{
- frequency = System.Math.Pow(2, i);
- amplitude = System.Math.Pow(persistence, i);
+ frequency = Math.Pow(2, i);
+ amplitude = Math.Pow(persistence, i);
total += InterpolatedNoise(x * frequency, y * frequency) * amplitude;
}
return total;
}
}
-}
+}
\ No newline at end of file
--
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