From febe78d06249cd4d36a86e97610dd45ab518a757 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 31 May 2008 12:18:29 +0000 Subject: * Implements UserServer logoff in a few situations * User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there. * From the UserServer, admin types 'logoff-user firstname lastname message'. * Some regions may not get the message because they're not updated yet. --- OpenSim/Region/Environment/Scenes/Scene.cs | 34 ++++++++++++++++++++-- .../Scenes/SceneCommunicationService.cs | 13 +++++++++ OpenSim/Region/Environment/Scenes/ScenePresence.cs | 1 + 3 files changed, 46 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 6916c6d..c74dca4 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2003,8 +2003,8 @@ namespace OpenSim.Region.Environment.Scenes m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; - - m_sceneGridService.KillObject = SendKillObject; + m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; + m_sceneGridService.KillObject += SendKillObject; } /// @@ -2012,6 +2012,8 @@ namespace OpenSim.Region.Environment.Scenes /// public void UnRegisterReginWithComms() { + m_sceneGridService.KillObject -= SendKillObject; + m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; @@ -2064,6 +2066,34 @@ namespace OpenSim.Region.Environment.Scenes } } + protected void HandleLogOffUserFromGrid(ulong regionHandle, LLUUID AvatarID, LLUUID RegionSecret, string message) + { + if (RegionInfo.RegionHandle == regionHandle) + { + ScenePresence loggingOffUser = null; + loggingOffUser = GetScenePresence(AvatarID); + if (loggingOffUser != null) + { + if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId) + { + loggingOffUser.ControllingClient.Kick(message); + // Give them a second to receive the message! + System.Threading.Thread.Sleep(1000); + loggingOffUser.ControllingClient.Close(true); + } + else + { + m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); + } + } + else + { + m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); + } + } + + + } /// /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, /// then it is replaced by a new CAPS handler. diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index d2d75e8..e841ad4 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs @@ -58,6 +58,7 @@ namespace OpenSim.Region.Environment.Scenes public event RegionUp OnRegionUp; public event ChildAgentUpdate OnChildAgentUpdate; public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; + public event LogOffUser OnLogOffUser; private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; @@ -67,6 +68,7 @@ namespace OpenSim.Region.Environment.Scenes private RegionUp handlerRegionUp = null; // OnRegionUp; private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; + private LogOffUser handlerLogOffUser = null; public KillObjectDelegate KillObject; public string _debugRegionName = String.Empty; @@ -105,6 +107,7 @@ namespace OpenSim.Region.Environment.Scenes regionCommsHost.OnCloseAgentConnection += CloseConnection; regionCommsHost.OnRegionUp += newRegionUp; regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; + regionCommsHost.OnLogOffUser += GridLogOffUser; } else { @@ -121,6 +124,7 @@ namespace OpenSim.Region.Environment.Scenes { if (regionCommsHost != null) { + regionCommsHost.OnLogOffUser -= GridLogOffUser; regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate; regionCommsHost.OnRegionUp -= newRegionUp; regionCommsHost.OnExpectUser -= NewUserConnection; @@ -150,6 +154,15 @@ namespace OpenSim.Region.Environment.Scenes } } + protected void GridLogOffUser(ulong regionHandle, LLUUID AgentID, LLUUID RegionSecret, string message) + { + handlerLogOffUser = OnLogOffUser; + if (handlerLogOffUser != null) + { + handlerLogOffUser(regionHandle, AgentID, RegionSecret, message); + } + } + protected bool newRegionUp(RegionInfo region) { handlerRegionUp = OnRegionUp; diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 30075da..0fdd720 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -596,6 +596,7 @@ namespace OpenSim.Region.Environment.Scenes m_scene.SendAllSceneObjectsToClient(this); m_scene.EventManager.TriggerOnMakeRootAgent(this); + m_scene.CommsManager.UserService.UpdateUserCurrentRegion(UUID, m_scene.RegionInfo.RegionID, m_scene.RegionInfo.RegionHandle); //m_gotAllObjectsInScene = true; //} -- cgit v1.1