From fde6a1665cf052194c7480be01048bb4bb549d7e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 6 Jan 2009 14:44:45 +0000 Subject: * refactor: call AddHttpHandler() directly via CommsManager --- OpenSim/Region/Environment/Scenes/Scene.cs | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d6b3f0e..480b750 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -4178,20 +4178,6 @@ namespace OpenSim.Region.Environment.Scenes #endregion - #region BaseHTTPServer wrapper methods - - public bool AddHTTPHandler(string method, GenericHTTPMethod handler) - { - return m_httpListener.AddHTTPHandler(method, handler); - } - - public void RemoveHTTPHandler(string httpMethod, string path) - { - m_httpListener.RemoveHTTPHandler(httpMethod, path); - } - - #endregion - #region Avatar Appearance Default public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) @@ -4480,7 +4466,6 @@ namespace OpenSim.Region.Environment.Scenes protected internal void jointMoved(PhysicsJoint joint) { - // m_parentScene.PhysicsScene.DumpJointInfo(); // non-thread-locked version; we should already be in a lock (OdeLock) when this callback is invoked // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); -- cgit v1.1