From fd09b225523610f66dc7d876ea7996a175119659 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 13 Dec 2007 19:44:47 +0000 Subject: Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up. --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index a0bab1a..bf47277 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -629,7 +629,7 @@ namespace OpenSim.Region.Environment.Scenes { // TODO: This doesn't quite work yet -- probably a parent ID problem // m_parentID = (what should this be?) - // SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1); + SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1); } if (m_allowMovement) -- cgit v1.1