From fc773649720c062a72d1b8a098eb54bda9a84ca9 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Fri, 16 May 2008 00:04:46 +0000 Subject: appearance now survives logout. Tommorrow will involve moving the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index f8f96a0..28507cd 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1509,8 +1509,8 @@ namespace OpenSim.Region.Environment.Scenes public void SetAppearance(byte[] texture, List visualParam) { m_appearance.SetAppearance(texture, visualParam); - m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); SetHeight(m_appearance.AvatarHeight); + m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); SendAppearanceToAllOtherAgents(); } @@ -1518,6 +1518,7 @@ namespace OpenSim.Region.Environment.Scenes public void SetWearable(int wearableId, AvatarWearable wearable) { m_appearance.SetWearable(wearableId, wearable); + m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); } /// -- cgit v1.1