From fb91a1aa49c098d03989a931280eaf668dceef18 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Wed, 28 May 2008 17:49:34 +0000
Subject: * Put in stubs for "load-oar" command, including ultra-primitive
temporary tar loading code * Currently as a test, this will successfully load
only the first file of an opensim archive and do absolutely nothing with it
---
OpenSim/Region/Environment/Scenes/SceneManager.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 66174bf..63146bd 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadCurrentSceneFromXml2(string filename)
{
CurrentOrFirstScene.LoadPrimsFromXml2(filename);
- }
+ }
///
/// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
@@ -209,9 +209,9 @@ namespace OpenSim.Region.Environment.Scenes
/// their assets to the asset service.
///
///
- public void LoadCurrentSceneFromArchive(string filename)
+ public void LoadArchiveToCurrentScene(string filename)
{
- CurrentOrFirstScene.SavePrimsToArchive(filename);
+ CurrentOrFirstScene.LoadPrimsFromArchive(filename);
}
[Obsolete("TODO: Remove this warning by 0.7")]
--
cgit v1.1