From fb91a1aa49c098d03989a931280eaf668dceef18 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 28 May 2008 17:49:34 +0000 Subject: * Put in stubs for "load-oar" command, including ultra-primitive temporary tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it --- OpenSim/Region/Environment/Scenes/SceneManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 66174bf..63146bd 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Scenes public void LoadCurrentSceneFromXml2(string filename) { CurrentOrFirstScene.LoadPrimsFromXml2(filename); - } + } /// /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets @@ -209,9 +209,9 @@ namespace OpenSim.Region.Environment.Scenes /// their assets to the asset service. /// /// - public void LoadCurrentSceneFromArchive(string filename) + public void LoadArchiveToCurrentScene(string filename) { - CurrentOrFirstScene.SavePrimsToArchive(filename); + CurrentOrFirstScene.LoadPrimsFromArchive(filename); } [Obsolete("TODO: Remove this warning by 0.7")] -- cgit v1.1