From fb694fb177a02199e6a4ff1f48f866d10e2ef29e Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 7 Nov 2008 21:50:03 +0000
Subject: * Rename PrimIDAllocate() to more effectively convey what it does,
and put the verb at the front
---
OpenSim/Region/Environment/Scenes/Scene.cs | 2 +-
OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 11 ++++++-----
2 files changed, 7 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3931cf0..cb4c2f5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1621,7 +1621,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Returns a new unallocated local primitive ID
///
/// A brand new local primitive ID
- public uint PrimIDAllocate()
+ public uint AllocateLocalPrimId()
{
uint myID;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 54ccaad..bb80fd0 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
RegionHandle = m_scene.RegionInfo.RegionHandle;
m_rootPart.ParentID = 0;
- m_rootPart.LocalId = m_scene.PrimIDAllocate();
+ m_rootPart.LocalId = m_scene.AllocateLocalPrimId();
// No need to lock here since the object isn't yet in a scene
foreach (SceneObjectPart part in m_parts.Values)
@@ -575,7 +575,7 @@ namespace OpenSim.Region.Environment.Scenes
if (Object.ReferenceEquals(part, m_rootPart))
continue;
- part.LocalId = m_scene.PrimIDAllocate();
+ part.LocalId = m_scene.AllocateLocalPrimId();
part.ParentID = m_rootPart.LocalId;
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
@@ -1394,7 +1394,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
{
- SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed);
+ SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed);
newPart.SetParent(this);
lock (m_parts)
@@ -1514,7 +1514,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
{
- SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed);
+ SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed);
newPart.SetParent(this);
lock (m_parts)
@@ -2676,13 +2676,14 @@ namespace OpenSim.Region.Environment.Scenes
scriptPosTarget waypoint = new scriptPosTarget();
waypoint.targetPos = target;
waypoint.tolerance = tolerance;
- uint handle = m_scene.PrimIDAllocate();
+ uint handle = m_scene.AllocateLocalPrimId();
lock (m_targets)
{
m_targets.Add(handle, waypoint);
}
return (int)handle;
}
+
public void unregisterTargetWaypoint(int handle)
{
lock (m_targets)
--
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