From f64611862a46c91f416134146cb53fa720a96ec5 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 5 Mar 2008 00:52:35 +0000 Subject: * New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects. --- OpenSim/Region/Environment/Scenes/Scene.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1b1549e..ccdd096 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -869,7 +869,7 @@ namespace OpenSim.Region.Environment.Scenes public void SendTerrainUpdate(bool checkForTainted) { - float[] terData = Terrain.GetHeights1D(); + float[] terData = Heightmap.GetFloatsSerialised(); Broadcast(delegate(IClientAPI client) { diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index 9ee5e0e..2a2dea1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs @@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Scenes /// Client to send to public virtual void SendLayerData(IClientAPI RemoteClient) { - bool usingTerrainModule = true; + bool usingTerrainModule = false; if (usingTerrainModule) { -- cgit v1.1