From f3edbcfa3b0cea2c8d9e09dbbd0152b0eeca8565 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 7 Nov 2008 19:30:20 +0000 Subject: * Stop prim attach being signalled twice (it is already been done outside AttachToScene()) --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 27a3d8a..4c93a88 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -563,7 +563,7 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// Attach the given group to a scene. It will appear to agents. + /// Attach this object to a scene. It will also now appear to agents. /// /// public void AttachToScene(Scene scene) @@ -587,10 +587,6 @@ namespace OpenSim.Region.Environment.Scenes ApplyPhysics(m_scene.m_physicalPrim); - // one of these is a proxy. - if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem) - AttachToBackup(); - ScheduleGroupForFullUpdate(); } -- cgit v1.1