From e4c7bdc730ab2d550b8c308841049224c0cbddf6 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 30 Dec 2008 20:48:31 +0000 Subject: * Remove mono compiler warnings * Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 1f671ab..1e26c91 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -1800,8 +1800,6 @@ namespace OpenSim.Region.Environment.Scenes string sceneObjectXml = objectGroup.ToXmlString(); - bool useOwner = false; - // Get the user info of the item destination // CachedUserInfo userInfo; @@ -1849,13 +1847,8 @@ namespace OpenSim.Region.Environment.Scenes // InventoryFolderBase folder = null; - InventoryItemBase item = null; - + InventoryItemBase item = null; - // No folder type needed - // We don't go here unless we have a user logged in - // so the skeleton is loaded - // if (DeRezAction.SaveToExistingUserInventoryItem == action) { item = userInfo.RootFolder.FindItem( -- cgit v1.1