From e34eaec55372689e5158b6df02b7c37315df0475 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 7 Nov 2008 19:17:24 +0000 Subject: * Remove more UpdateParentIDs() calls that are now duplicates --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 093024e..27a3d8a 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -503,8 +503,6 @@ namespace OpenSim.Region.Environment.Scenes reader.Close(); sr.Close(); - - UpdateParentIDs(); } /// @@ -576,8 +574,6 @@ namespace OpenSim.Region.Environment.Scenes m_rootPart.ParentID = 0; m_rootPart.LocalId = m_scene.PrimIDAllocate(); - //UpdateParentIDs(); - // No need to lock here since the object isn't yet in a scene foreach (SceneObjectPart part in m_parts.Values) { @@ -904,7 +900,7 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// + /// Add a new part to this scene object /// /// public void AddPart(SceneObjectPart part) @@ -933,7 +929,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// Make sure that every non root part has the proper parent root part local id /// - public void UpdateParentIDs() + private void UpdateParentIDs() { lock (m_parts) { -- cgit v1.1