From b03e34dd2de8e58f3aaf61dbac71d1e8f99313e8 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 1 Nov 2008 21:28:52 +0000 Subject: * Fix http://opensimulator.org/mantis/view.php?id=2517 * Don't save attachments on saving oar, which stops them coming back as ghost prims --- OpenSim/Region/Environment/Scenes/EntityBase.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index afdbb91..7a3b9a7 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs @@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// Signals whether this group was in a scene but has since been deleted from it. + /// Signals whether this entity was in a scene but has since been removed from it. /// public bool IsDeleted { diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 98c7fb5..f4b6685 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -741,7 +741,6 @@ namespace OpenSim.Region.Environment.Scenes { m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); m_rootPart.PhysActor = null; - } AbsolutePosition = AttachOffset; -- cgit v1.1