From a50a8376d60e7ff4ab80b04d00e143ee79c4245c Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 9 Feb 2008 01:37:53 +0000 Subject: * In the most basic situations, ClientView and ScenePresence no longer leak memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 1b9e154..21710c0 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -39,10 +39,10 @@ namespace OpenSim.Region.Environment.Scenes { public class ScenePresence : EntityBase { - ~ScenePresence() - { - System.Console.WriteLine("[ScenePresence] Destructor called"); - } +// ~ScenePresence() +// { +// System.Console.WriteLine("[ScenePresence] Destructor called"); +// } private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); -- cgit v1.1