From a32bb9167597734fa0c977adbadfaaf56cd97c86 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Thu, 29 Nov 2007 06:07:48 +0000
Subject: * minor refactorings
---
OpenSim/Region/Environment/Scenes/Scene.cs | 12 ++++++------
OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 +-
2 files changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3309431..a52e636 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Environment.Scenes
protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
{
- ScenePresence newAvatar = null;
+ ScenePresence avatar = null;
byte[] visualParams;
AvatarWearable[] wearables;
@@ -1018,14 +1018,14 @@ namespace OpenSim.Region.Environment.Scenes
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
}
- newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
+ avatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
- if (newAvatar.IsChildAgent)
+ if (avatar.IsChildAgent)
{
- newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
+ avatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
}
- return newAvatar;
+ return avatar;
}
@@ -1044,7 +1044,7 @@ namespace OpenSim.Region.Environment.Scenes
{
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
}
- catch (System.NullReferenceException NE)
+ catch (System.NullReferenceException)
{
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 45581c5..6a18587 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -496,7 +496,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public new SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID)
+ public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID)
{
SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone();
dupe.m_parts = new Dictionary();
--
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