From a32bb9167597734fa0c977adbadfaaf56cd97c86 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 29 Nov 2007 06:07:48 +0000 Subject: * minor refactorings --- OpenSim/Region/Environment/Scenes/Scene.cs | 12 ++++++------ OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3309431..a52e636 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Environment.Scenes protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) { - ScenePresence newAvatar = null; + ScenePresence avatar = null; byte[] visualParams; AvatarWearable[] wearables; @@ -1018,14 +1018,14 @@ namespace OpenSim.Region.Environment.Scenes AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams); } - newAvatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams); + avatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams); - if (newAvatar.IsChildAgent) + if (avatar.IsChildAgent) { - newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; + avatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; } - return newAvatar; + return avatar; } @@ -1044,7 +1044,7 @@ namespace OpenSim.Region.Environment.Scenes { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } - catch (System.NullReferenceException NE) + catch (System.NullReferenceException) { //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 45581c5..6a18587 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -496,7 +496,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// - public new SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID) + public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID) { SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); dupe.m_parts = new Dictionary(); -- cgit v1.1