From 8ab50fe3ee4f30e10f3b199b53f6d1120ea7eb5a Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 14 Oct 2008 14:27:00 +0000 Subject: * Make KillObjectPackets reliable * This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 3414b26..55cc60a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -1651,6 +1651,7 @@ namespace OpenSim.Region.Environment.Scenes item.AssetType = asset.Type; item.InvType = (int)InventoryType.Object; item.Folder = folderID; + if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) { uint perms=objectGroup.GetEffectivePermissions(); -- cgit v1.1