From 776b4cedf64715ac14e7ad9966039ca09c8b554c Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 2 May 2008 18:36:41 +0000 Subject: * Small fixes to Scene.cs --- OpenSim/Region/Environment/Scenes/Scene.cs | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7d66bf4..378199c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -973,9 +973,6 @@ namespace OpenSim.Region.Environment.Scenes Bitmap mapbmp = new Bitmap(256, 256); double[,] hm = Heightmap.GetDoubles(); - float heightvalue = 0; - - Color prim = Color.FromArgb(120, 120, 120); LLVector3 RayEnd = new LLVector3(0, 0, 0); LLVector3 RayStart = new LLVector3(0, 0, 0); @@ -1022,7 +1019,7 @@ namespace OpenSim.Region.Environment.Scenes //else //{ float tmpval = (float)hm[x, y]; - heightvalue = (float)hm[x, y]; + float heightvalue = (float)hm[x, y]; if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight) { @@ -1495,7 +1492,7 @@ namespace OpenSim.Region.Environment.Scenes client.AgentId, RegionInfo.RegionName); SubscribeToClientEvents(client); - ScenePresence presence = null; + ScenePresence presence; if (m_restorePresences.ContainsKey(client.AgentId)) { @@ -1636,8 +1633,8 @@ namespace OpenSim.Region.Environment.Scenes bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) { - LLVector3 pos = LLVector3.Zero; - bool frontFacesOnly = true; + LLVector3 pos; + const bool frontFacesOnly = true; SceneObjectPart target = GetSceneObjectPart(localID); SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj); @@ -1750,12 +1747,10 @@ namespace OpenSim.Region.Environment.Scenes } protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) { - ScenePresence avatar = null; - AvatarAppearance appearance; GetAvatarAppearance(client, out appearance); - avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); + ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); if (avatar.IsChildAgent) { -- cgit v1.1