From 73599c0f25f67b6a2de61a36849bb8ce0b7b5279 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 6 Dec 2007 18:17:44 +0000 Subject: removed obsolete Verbose() function --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 18 ++++++++---------- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 2 +- .../Environment/Scenes/ScenePresence.Animations.cs | 4 ++-- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 +++ 4 files changed, 14 insertions(+), 13 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 4c168b3..04bdf5a 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -37,16 +37,14 @@ namespace OpenSim.Region.Environment.Scenes public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr) { - m_parentScene = parent; m_regInfo = regInfo; PermissionsMngr = permissionsMngr; QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256); QuadTree.Subdivide(); QuadTree.Subdivide(); - - } + public PhysicsScene PhysicsScene { get @@ -372,7 +370,6 @@ namespace OpenSim.Region.Environment.Scenes #region Other Methods - public void physicsBasedCrash() { if (UnRecoverableError != null) @@ -662,8 +659,6 @@ namespace OpenSim.Region.Environment.Scenes /// public void DelinkObjects(List primIds) { - //MainLog.Instance.Verbose("DelinkObjects()"); - SceneObjectGroup parenPrim = null; // Need a list of the SceneObjectGroup local ids @@ -744,17 +739,20 @@ namespace OpenSim.Region.Environment.Scenes } } + + /// + /// Calculates the distance between two Vector3s + /// + /// + /// + /// public float Vector3Distance(Vector3 v1, Vector3 v2) { - // Calculates the distance between two Vector3s // We don't really need the double floating point precision... // so casting it to a single return (float)Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z)); - } #endregion } } - - diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index d8abe90..dbcd332 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -411,7 +411,7 @@ namespace OpenSim.Region.Environment.Scenes foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { EntityBase selectedEnt = null; - //MainLog.Instance.Verbose("LocalID:" + Data.ObjectLocalID.ToString()); + //MainLog.Instance.Verbose("CLIENT", "LocalID:" + Data.ObjectLocalID.ToString()); foreach (EntityBase ent in Entities.Values) { if (ent.LocalId == Data.ObjectLocalID) diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs index c1e4805..484b9f1 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs @@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes public void LoadAnims() { - //MainLog.Instance.Verbose("ScenePresence.Animations.cs:LoadAnims() - Loading avatar animations"); + //MainLog.Instance.Verbose("CLIENT", "Loading avatar animations"); using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml")) { XmlDocument doc = new XmlDocument(); @@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes } } - // MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); + // MainLog.Instance.Verbose("CLIENT", "Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); foreach (KeyValuePair kp in Animations.AnimsLLUUID) { diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2f00515..83d3306 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -711,6 +711,9 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); if (part != null) { + // TODO: determine position to sit at based on scene geometry; don't trust offset from client + // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it + pos = part.AbsolutePosition + offset; if (m_physicsActor != null) -- cgit v1.1