From 6e68a11082c0928395450d70fcb5b3f18bdfb35f Mon Sep 17 00:00:00 2001 From: Dahlia Trimble Date: Mon, 22 Dec 2008 09:29:59 +0000 Subject: Thanks Gerhard for a patch that implements part 3 of VolumeDetection / persistance --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 8 ++++---- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 7 ++++++- 2 files changed, 10 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 857f193..2f6a61a 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -858,7 +858,7 @@ namespace OpenSim.Region.Environment.Scenes m_rootPart.AttachedAvatar = UUID.Zero; m_rootPart.SetParentLocalId(0); SetAttachmentPoint((byte)0); - m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); + m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim); HasGroupChanged = true; RootPart.Rezzed = DateTime.Now; RootPart.RemFlag(PrimFlags.TemporaryOnRez); @@ -1161,12 +1161,12 @@ namespace OpenSim.Region.Environment.Scenes { if (m_parts.Count > 1) { - m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim); + m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); foreach (SceneObjectPart part in m_parts.Values) { if (part.LocalId != m_rootPart.LocalId) { - part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim); + part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); } } @@ -1175,7 +1175,7 @@ namespace OpenSim.Region.Environment.Scenes } else { - m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim); + m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); } } } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 0315c92..ddfb413 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -1281,11 +1281,15 @@ if (m_shape != null) { /// /// /// - public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) + public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) { bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); + // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored + if (VolumeDetectActive) + isPhantom = false; + // Added clarification.. since A rigid body is an object that you can kick around, etc. bool RigidBody = isPhysical && !isPhantom; @@ -1305,6 +1309,7 @@ if (m_shape != null) { { PhysActor.LocalID = LocalId; DoPhysicsPropertyUpdate(RigidBody, true); + PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); } } } -- cgit v1.1