From 577064fb9dfa2fa3429e3d3408e055b44636655c Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 4 Feb 2009 20:37:20 +0000 Subject: * minor: remove deprecated and unused terrain method from SceneManager * other minor tidy up --- OpenSim/Region/Environment/Scenes/SceneManager.cs | 25 ++++++++--------------- 1 file changed, 9 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 884bd79..b28eef2 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -264,13 +264,6 @@ namespace OpenSim.Region.Environment.Scenes CurrentOrFirstScene.Heightmap.LoadFromXmlString(mapData); } - [Obsolete("TODO: Remove this warning by 0.7")] - public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) - { - m_log.Warn("DEPRECATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands."); - return false; - } - public void SendCommandToPluginModules(string[] cmdparams) { ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); @@ -377,6 +370,7 @@ namespace OpenSim.Region.Environment.Scenes return true; } } + scene = null; return false; } @@ -392,6 +386,7 @@ namespace OpenSim.Region.Environment.Scenes return true; } } + scene = null; return false; } @@ -407,6 +402,7 @@ namespace OpenSim.Region.Environment.Scenes return true; } } + scene = null; return false; } @@ -602,18 +598,18 @@ namespace OpenSim.Region.Environment.Scenes } #endregion - int entries_per_thread = (assetRequestList.Count/threads) + 1; + int entries_per_thread = (assetRequestList.Count / threads) + 1; UUID[] arrAssetRequestList = assetRequestList.ToArray(); List arrvalus = new List(); //split into separate arrays - for (int j=0;j val = new List(); - for (int k=j*entries_per_thread; k < ((j+1)* entries_per_thread);k++) + for (int k = j * entries_per_thread; k < ((j + 1) * entries_per_thread); k++) { if (k < arrAssetRequestList.Length) { @@ -624,7 +620,7 @@ namespace OpenSim.Region.Environment.Scenes arrvalus.Add(val.ToArray()); } - for (int l=0;l