From 33d32355a1712e53f402eab1aa4818712f6f5f2c Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 17 Jun 2008 17:23:00 +0000
Subject: * refactor: Remove largely duplicate code from
SceneXmlLoader.CreatePrimFromXml2()
---
OpenSim/Region/Environment/Scenes/Scene.cs | 5 +++++
OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 ++++
OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 12 ++++++++----
3 files changed, 17 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e274139..b39e08d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -79,7 +79,12 @@ namespace OpenSim.Region.Environment.Scenes
private int m_timePhase = 24;
private readonly Mutex updateLock;
+
+ ///
+ /// Are we applying physics to any of the prims in this scene?
+ ///
public bool m_physicalPrim;
+
public bool m_seeIntoRegionFromNeighbor;
public int MaxUndoCount = 5;
private int m_RestartTimerCounter;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index f750200..877f196 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1052,6 +1052,10 @@ namespace OpenSim.Region.Environment.Scenes
m_rootPart.ScheduleFullUpdate();
}
+ ///
+ /// Apply physics to this group
+ ///
+ ///
public void ApplyPhysics(bool m_physicalPrim)
{
lock (m_parts)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 42df746..85351f4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -494,8 +494,9 @@ namespace OpenSim.Region.Environment.Scenes
return m_velocity;
}
- set {
-
+
+ set
+ {
m_velocity = value;
if (PhysActor != null)
{
@@ -505,7 +506,6 @@ namespace OpenSim.Region.Environment.Scenes
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
}
-
}
}
@@ -913,9 +913,13 @@ namespace OpenSim.Region.Environment.Scenes
return newobject;
}
+ ///
+ /// Apply physics to this part.
+ ///
+ ///
+ ///
public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim)
{
-
bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0);
--
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