From 2d89e562d714a987b8a968abce861b24e3714afb Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Mon, 10 Nov 2008 19:47:13 +0000
Subject: * Refactor the callers of SOG.SetPartAsRoot() to use common code
---
.../Region/Environment/Scenes/SceneObjectGroup.cs | 49 ++++++++--------------
1 file changed, 18 insertions(+), 31 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 39615c0..8f88d8e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -365,13 +365,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public SceneObjectGroup(SceneObjectPart part)
{
- part.SetParent(this);
- part.ParentID = 0;
- part.LinkNum = 0;
-
- m_parts.Add(part.UUID, part);
-
- SetPartAsRoot(part);
+ SetRootPart(part);
}
///
@@ -506,11 +500,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
{
- Vector3 rootOffset = new Vector3(0, 0, 0);
- SceneObjectPart newPart = new SceneObjectPart(ownerID, shape, pos, rot, rootOffset);
- newPart.LinkNum = 0;
- AddPart(newPart);
- SetPartAsRoot(newPart);
+ Vector3 rootOffset = new Vector3(0, 0, 0);
+ SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, rootOffset));
}
///
@@ -735,15 +726,6 @@ namespace OpenSim.Region.Environment.Scenes
}
///
- ///
- ///
- ///
- private void SetPartAsRoot(SceneObjectPart part)
- {
- m_rootPart = part;
- }
-
- ///
/// Attach this scene object to the given avatar.
///
///
@@ -890,9 +872,22 @@ namespace OpenSim.Region.Environment.Scenes
{
m_scene = scene;
}
+
+ ///
+ /// Set a part to act as the root part for this scene object
+ ///
+ ///
+ private void SetRootPart(SceneObjectPart part)
+ {
+ part.SetParent(this);
+ part.ParentID = 0;
+ part.LinkNum = 0;
+ m_rootPart = part;
+ m_parts.Add(m_rootPart.UUID, m_rootPart);
+ }
///
- /// Add a new part to this scene object
+ /// Add a new part to this scene object. The part must already be correctly configured.
///
///
public void AddPart(SceneObjectPart part)
@@ -1394,15 +1389,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
{
- SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
- newPart.SetParent(this);
-
- lock (m_parts)
- {
- m_parts.Add(newPart.UUID, newPart);
- }
-
- SetPartAsRoot(newPart);
+ SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed));
}
public void ScriptSetPhysicsStatus(bool UsePhysics)
--
cgit v1.1