From 2a2ef42e64e202c81762adf0cc0e4cb1393f71ef Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Thu, 24 Apr 2008 12:27:24 +0000 Subject: replace hard tabs with 4 spaces to be consistant in the source. Please adjust your editors to not use hard tabs. --- .../Region/Environment/Scenes/Scene.Inventory.cs | 10 +- .../Environment/Scenes/Scene.PacketHandlers.cs | 4 +- .../Scenes/SceneObjectPart.Inventory.cs | 60 +++++----- .../Region/Environment/Scenes/SceneObjectPart.cs | 16 +-- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 128 ++++++++++----------- 5 files changed, 109 insertions(+), 109 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 9bf6728..40650f3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -730,11 +730,11 @@ namespace OpenSim.Region.Environment.Scenes if (item != null) { - group.AddInventoryItem(remoteClient, primLocalID, item, copyID); - m_log.InfoFormat( - "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", - item.Name, primLocalID, remoteClient.Name); - group.GetProperties(remoteClient); + group.AddInventoryItem(remoteClient, primLocalID, item, copyID); + m_log.InfoFormat( + "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", + item.Name, primLocalID, remoteClient.Name); + group.GetProperties(remoteClient); } else { diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 8fdb468..5e0b8ba 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -134,10 +134,10 @@ namespace OpenSim.Region.Environment.Scenes EventManager.LandBuyArgs args = new EventManager.LandBuyArgs( agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated); - // First, allow all validators a stab at it + // First, allow all validators a stab at it m_eventManager.TriggerValidateLandBuy(this, args); - // Then, check validation and transfer + // Then, check validation and transfer m_eventManager.TriggerLandBuy(this, args); } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 6e815a6..dd361bf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -258,32 +258,32 @@ namespace OpenSim.Region.Environment.Scenes } } - // Assumes a lock is held on the inventory - private bool InventoryContainsName(string name) - { - foreach (TaskInventoryItem item in m_taskInventory.Values) - { - if(item.Name == name) - return true; - } - return false; - } - - private string FindAvailableInventoryName(string name) - { - if(!InventoryContainsName(name)) - return name; - - int suffix=1; - while(suffix < 256) - { - string tryName=String.Format("{0} {1}", name, suffix); - if(!InventoryContainsName(tryName)) - return tryName; - suffix++; - } - return String.Empty; - } + // Assumes a lock is held on the inventory + private bool InventoryContainsName(string name) + { + foreach (TaskInventoryItem item in m_taskInventory.Values) + { + if(item.Name == name) + return true; + } + return false; + } + + private string FindAvailableInventoryName(string name) + { + if(!InventoryContainsName(name)) + return name; + + int suffix=1; + while(suffix < 256) + { + string tryName=String.Format("{0} {1}", name, suffix); + if(!InventoryContainsName(tryName)) + return tryName; + suffix++; + } + return String.Empty; + } /// /// Add an item to this prim's inventory. @@ -295,11 +295,11 @@ namespace OpenSim.Region.Environment.Scenes item.CreationDate = 1000; item.ParentPartID = UUID; - string name=FindAvailableInventoryName(item.Name); - if(name == String.Empty) - return; + string name=FindAvailableInventoryName(item.Name); + if(name == String.Empty) + return; - item.Name=name; + item.Name=name; lock (m_taskInventory) { diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 099d0f0..0608fa7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -97,7 +97,7 @@ namespace OpenSim.Region.Environment.Scenes public uint Category; // TODO: This needs to be persisted in next XML version update! - [XmlIgnore] public int[] PayPrice = {0,0,0,0,0}; + [XmlIgnore] public int[] PayPrice = {0,0,0,0,0}; [XmlIgnore] public bool m_IsAttachment = false; @@ -2038,18 +2038,18 @@ namespace OpenSim.Region.Environment.Scenes } } - if(soundID == LLUUID.Zero) - return; + if(soundID == LLUUID.Zero) + return; List avatarts = m_parentGroup.Scene.GetAvatars(); foreach (ScenePresence p in avatarts) { - double dis=Util.GetDistanceTo(p.AbsolutePosition, position); - if(dis > 100.0) // Max audio distance - continue; + double dis=Util.GetDistanceTo(p.AbsolutePosition, position); + if(dis > 100.0) // Max audio distance + continue; - // Scale by distance - volume*=((100.0-dis)/100.0); + // Scale by distance + volume*=((100.0-dis)/100.0); if (triggered) { diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 3f70108..94dbbb3 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes } m_pos = value; - m_parentPosition=new LLVector3(0, 0, 0); + m_parentPosition=new LLVector3(0, 0, 0); } } @@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes // Move them into an object to (hopefully) avoid threading issues. try { - SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); + SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); } catch (KeyNotFoundException) { @@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes AddToPhysicalScene(); m_physicsActor.Flying = isFlying; - SendAnimPack(); + SendAnimPack(); m_scene.SwapRootAgentCount(false); m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid); @@ -570,15 +570,15 @@ namespace OpenSim.Region.Environment.Scenes /// public void MakeChildAgent() { - if(m_animations.Count > 0) - { - LLUUID movement=m_animations[0]; + if(m_animations.Count > 0) + { + LLUUID movement=m_animations[0]; - m_animations.Clear(); - m_animationSeqs.Clear(); + m_animations.Clear(); + m_animationSeqs.Clear(); - SetMovementAnimation(movement); - } + SetMovementAnimation(movement); + } // m_log.DebugFormat( // "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", // Name, UUID, m_scene.RegionInfo.RegionName); @@ -611,10 +611,10 @@ namespace OpenSim.Region.Environment.Scenes /// public void Teleport(LLVector3 pos) { - RemoveFromPhysicalScene(); - Velocity = new LLVector3(0, 0, 0); + RemoveFromPhysicalScene(); + Velocity = new LLVector3(0, 0, 0); AbsolutePosition = pos; - AddToPhysicalScene(); + AddToPhysicalScene(); SendTerseUpdateToAllClients(); } @@ -1055,12 +1055,12 @@ namespace OpenSim.Region.Environment.Scenes public void AddAnimation(LLUUID animID) { - if(m_isChildAgent) - return; + if(m_isChildAgent) + return; - // Don't let this animation become the movement animation - if(m_animations.Count < 1) - SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); + // Don't let this animation become the movement animation + if(m_animations.Count < 1) + SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); if (!m_animations.Contains(animID)) { @@ -1072,8 +1072,8 @@ namespace OpenSim.Region.Environment.Scenes public void RemoveAnimation(LLUUID animID) { - if(m_isChildAgent) - return; + if(m_isChildAgent) + return; if (m_animations.Contains(animID)) { @@ -1083,21 +1083,21 @@ namespace OpenSim.Region.Environment.Scenes } else { - // What a HACK!! Anim list really needs to be an object! - int idx; - - for(idx=0;idx < m_animations.Count;idx++) - { - if(m_animations[idx] == animID) - { - int seq=m_animationSeqs[idx]; - - m_animations.Remove(animID); - m_animationSeqs.Remove(seq); - SendAnimPack(); - break; - } - } + // What a HACK!! Anim list really needs to be an object! + int idx; + + for(idx=0;idx < m_animations.Count;idx++) + { + if(m_animations[idx] == animID) + { + int seq=m_animationSeqs[idx]; + + m_animations.Remove(animID); + m_animationSeqs.Remove(seq); + SendAnimPack(); + break; + } + } } } } @@ -1119,33 +1119,33 @@ namespace OpenSim.Region.Environment.Scenes /// protected void SetMovementAnimation(LLUUID anim) { - if(m_animations.Count < 1) - { - m_animations.Add(Animations.AnimsLLUUID["STAND"]); - m_animationSeqs.Add(1); - - SendAnimPack(); - } - else - { - try - { - if (m_animations[0] != anim) - { - m_animations[0] = anim; - m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; - } - SendAnimPack(); - } - catch - { - m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery..."); - m_animations[0] = anim; - m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; - SendAnimPack(); - } - } - } + if(m_animations.Count < 1) + { + m_animations.Add(Animations.AnimsLLUUID["STAND"]); + m_animationSeqs.Add(1); + + SendAnimPack(); + } + else + { + try + { + if (m_animations[0] != anim) + { + m_animations[0] = anim; + m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; + } + SendAnimPack(); + } + catch + { + m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery..."); + m_animations[0] = anim; + m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; + SendAnimPack(); + } + } + } /// /// This method handles agent movement related animations @@ -1536,8 +1536,8 @@ namespace OpenSim.Region.Environment.Scenes /// public void SendAnimPack(LLUUID[] animations, int[] seqs) { - if(m_isChildAgent) - return; + if(m_isChildAgent) + return; m_scene.Broadcast( delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); }); -- cgit v1.1