From 2589acc5d1aa16f05ba3da85484470d1f2a5b034 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 10 Nov 2008 16:11:22 +0000 Subject: Keep dropped prims from being temp-on-rez and getting cleaned up --- OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index c17e4a7..28fba65 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -828,6 +828,7 @@ namespace OpenSim.Region.Environment.Scenes m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); HasGroupChanged = true; RootPart.Rezzed = DateTime.Now; + RootPart.RemFlag(PrimFlags.TemporaryOnRez); AttachToBackup(); m_scene.EventManager.TriggerParcelPrimCountTainted(); m_rootPart.ScheduleFullUpdate(); -- cgit v1.1