From 0b4e15bc3586422d273bd8845962a2db681230e2 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 8 Nov 2007 03:11:10 +0000
Subject: converted hard-coded chat type values to ChatTypeEnum
---
OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment/Scenes')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index a9f6991..a57041b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Scenes
///
///
///
- public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
+ public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
{
if (m_simChatModule != null)
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
args.Message = Util.FieldToString(message);
args.Channel = channel;
- args.Type = (ChatTypeEnum) type;
+ args.Type = type;
args.Position = fromPos;
ScenePresence user = GetScenePresence(fromAgentID);
--
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