From 0a6628f333fedbb8d2b57f46078d815c0b733710 Mon Sep 17 00:00:00 2001 From: Brian McBee Date: Wed, 8 Aug 2007 20:47:44 +0000 Subject: worldmap now gets correctly updated when terrain changes --- OpenSim/Region/Environment/Scenes/Scene.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e05ea90..19fd075 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -247,6 +247,8 @@ namespace OpenSim.Region.Environment.Scenes if (Terrain.Tainted()) { + CreateTerrainTexture(); + lock (Terrain.heightmap) { lock (m_syncRoot) -- cgit v1.1