From 09378da12776ba025b492a31bd030acfe73f0d12 Mon Sep 17 00:00:00 2001 From: Homer Horwitz Date: Fri, 2 Jan 2009 17:22:24 +0000 Subject: Use only one (static) (de-)serializer for (de-)serializing SOPs. That improves performance drastically, at least for Mono, as the (de-)serializers can then be optimized (and won't use reflection anymore). On my system, before this change de-/serialization took ~9s/9s, whereas after the change it takes ~.5/.2s. --- .../Region/Environment/Scenes/SceneObjectGroup.cs | 25 +++++++++++++++++++--- .../Region/Environment/Scenes/SceneObjectPart.cs | 8 ++++--- 2 files changed, 27 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes') diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2f6a61a..18818e7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -401,9 +401,9 @@ namespace OpenSim.Region.Environment.Scenes { SetRootPart(part); } - + public SceneObjectGroup(string xmlData, bool isOriginalXmlFormat) - : this(UUID.Zero, xmlData, isOriginalXmlFormat) + : this(UUID.Zero, xmlData, isOriginalXmlFormat) { } @@ -423,7 +423,10 @@ namespace OpenSim.Region.Environment.Scenes { if (!isOriginalXmlFormat) throw new Exception("This constructor must specify the xml is in OpenSim's original format"); - + + m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); + int time = System.Environment.TickCount; + // libomv.types changes UUID to Guid xmlData = xmlData.Replace("", ""); xmlData = xmlData.Replace("", ""); @@ -475,6 +478,7 @@ namespace OpenSim.Region.Environment.Scenes reader.Close(); sr.Close(); + m_log.DebugFormat("[SOG]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); } /// @@ -487,6 +491,9 @@ namespace OpenSim.Region.Environment.Scenes protected void SetFromXml(string xmlData) { + m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); + int time = System.Environment.TickCount; + // libomv.types changes UUID to Guid xmlData = xmlData.Replace("", ""); xmlData = xmlData.Replace("", ""); @@ -531,6 +538,8 @@ namespace OpenSim.Region.Environment.Scenes reader.Close(); sr.Close(); + + m_log.DebugFormat("[SOG]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); } protected virtual SceneObjectPart CreatePartFromXml(XmlTextReader reader) @@ -714,6 +723,9 @@ namespace OpenSim.Region.Environment.Scenes public void ToXml(XmlTextWriter writer) { + m_log.DebugFormat("[SOG]: Starting serialization of {0}", Name); + int time = System.Environment.TickCount; + writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); writer.WriteStartElement(String.Empty, "RootPart", String.Empty); m_rootPart.ToXml(writer); @@ -735,6 +747,9 @@ namespace OpenSim.Region.Environment.Scenes writer.WriteEndElement(); writer.WriteEndElement(); + + m_log.DebugFormat("[SOG]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); + } public string ToXmlString2() @@ -752,6 +767,9 @@ namespace OpenSim.Region.Environment.Scenes public void ToXml2(XmlTextWriter writer) { + m_log.DebugFormat("[SOG]: Starting serialization of SOG {0} to XML2", Name); + int time = System.Environment.TickCount; + writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); m_rootPart.ToXml(writer); writer.WriteStartElement(String.Empty, "OtherParts", String.Empty); @@ -769,6 +787,7 @@ namespace OpenSim.Region.Environment.Scenes writer.WriteEndElement(); writer.WriteEndElement(); + m_log.DebugFormat("[SOG]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time); } /// diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index e8f7011..e864090 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -96,7 +96,11 @@ namespace OpenSim.Region.Environment.Scenes public class SceneObjectPart : IScriptHost, ISerializable { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - + + // use only one serializer to give the runtime a chance to optimize it (it won't do that if you + // use a new instance every time) + private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); + #region Fields [XmlIgnore] @@ -1619,7 +1623,6 @@ if (m_shape != null) { /// public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlReader xmlReader) { - XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); SceneObjectPart part = (SceneObjectPart)serializer.Deserialize(xmlReader); part.m_fromUserInventoryItemID = fromUserInventoryItemId; @@ -3186,7 +3189,6 @@ if (m_shape != null) { /// public void ToXml(XmlWriter xmlWriter) { - XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); serializer.Serialize(xmlWriter, this); } -- cgit v1.1