From ad86e94b3d69b0f9d525758a7e00dab86e11970f Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 5 Jul 2007 04:23:34 +0000 Subject: * Tweaks to Java engine (uses less threads). Added support for OnFrame and OnNewPresence events. --- .../scripting/Engines/JVMEngine/OpenSimJVM.cs | 148 +++++++++++---------- 1 file changed, 78 insertions(+), 70 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/scripting') diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs index aaa1609..3e083cc 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs @@ -47,11 +47,6 @@ namespace OpenSim.Scripting.EmbeddedJVM ScriptInfo scriptInfo; - public JVMScript() - { - - } - public void Initialise(ScriptInfo info) { scriptInfo = info; @@ -59,81 +54,29 @@ namespace OpenSim.Scripting.EmbeddedJVM _mainMemory = new MainMemory(); Thread.GlobalMemory = this._mainMemory; Thread.World = info.world; - compileThread = new System.Threading.Thread(new ThreadStart(CompileScript)); - compileThread.IsBackground = true; - compileThread.Start(); + CompileScript(); + scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame); + scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); } - public string getName() + void events_OnNewPresence(ScenePresence presence) { - return "JVM Scripting Engine"; - } - - public void LoadScript(string script) - { - Console.WriteLine("OpenSimJVM - loading new script: " + script); - CompileInfo comp = new CompileInfo(); - comp.script = script; - comp.scriptName = script; - this.CompileScripts.Enqueue(comp); - } - - public void CompileScript() - { - while (true) + for (int i = 0; i < this._threads.Count; i++) { - CompileInfo comp = this.CompileScripts.Dequeue(); - string script = comp.script; - string scriptName = comp.scriptName; - try - { - //need to compile the script into a java class file - - //first save it to a java source file - TextWriter tw = new StreamWriter(scriptName + ".java"); - tw.WriteLine(script); - tw.Close(); - - //now compile - System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); - // psi.RedirectStandardOutput = true; - psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; - psi.UseShellExecute = false; - - System.Diagnostics.Process javacomp; - javacomp = System.Diagnostics.Process.Start(psi); - javacomp.WaitForExit(); - - - //now load in class file - ClassRecord class1 = new ClassRecord(); - class1.LoadClassFromFile(scriptName + ".class"); - class1.PrintToConsole(); - //Console.WriteLine(); - this._mainMemory.MethodArea.Classes.Add(class1); - class1.AddMethodsToMemory(this._mainMemory.MethodArea); - - Thread newThread = new Thread(); - this._threads.Add(newThread); - newThread.currentClass = class1; - newThread.scriptInfo = scriptInfo; - - //now delete the created files - System.IO.File.Delete(scriptName + ".java"); - System.IO.File.Delete(scriptName + ".class"); - //this.OnFrame(); - } - catch (Exception e) + if (!this._threads[i].running) { - Console.WriteLine("exception"); - Console.WriteLine(e.StackTrace); - Console.WriteLine(e.Message); + this._threads[i].StartMethod("OnNewPresence"); + bool run = true; + while (run) + { + run = this._threads[i].Excute(); + } } } } - public void OnFrame() + void events_OnFrame() { for (int i = 0; i < this._threads.Count; i++) { @@ -149,6 +92,71 @@ namespace OpenSim.Scripting.EmbeddedJVM } } + public string getName() + { + return "JVM Scripting Engine"; + } + + public void LoadScript(string script) + { + Console.WriteLine("OpenSimJVM - loading new script: " + script); + CompileInfo comp = new CompileInfo(); + comp.script = script; + comp.scriptName = script; + this.CompileScripts.Enqueue(comp); + } + + public void CompileScript() + { + CompileInfo comp = this.CompileScripts.Dequeue(); + string script = comp.script; + string scriptName = comp.scriptName; + try + { + //need to compile the script into a java class file + + //first save it to a java source file + TextWriter tw = new StreamWriter(scriptName + ".java"); + tw.WriteLine(script); + tw.Close(); + + //now compile + System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); + // psi.RedirectStandardOutput = true; + psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; + psi.UseShellExecute = false; + + System.Diagnostics.Process javacomp; + javacomp = System.Diagnostics.Process.Start(psi); + javacomp.WaitForExit(); + + + //now load in class file + ClassRecord class1 = new ClassRecord(); + class1.LoadClassFromFile(scriptName + ".class"); + class1.PrintToConsole(); + //Console.WriteLine(); + this._mainMemory.MethodArea.Classes.Add(class1); + class1.AddMethodsToMemory(this._mainMemory.MethodArea); + + Thread newThread = new Thread(); + this._threads.Add(newThread); + newThread.currentClass = class1; + newThread.scriptInfo = scriptInfo; + + //now delete the created files + System.IO.File.Delete(scriptName + ".java"); + System.IO.File.Delete(scriptName + ".class"); + //this.OnFrame(); + } + catch (Exception e) + { + Console.WriteLine("exception"); + Console.WriteLine(e.StackTrace); + Console.WriteLine(e.Message); + } + } + private class CompileInfo { public string script; -- cgit v1.1