From 9be896c8cec45279e71d341ef988b8249e2cbf36 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 13 Jul 2007 17:14:30 +0000 Subject: * Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet. --- .../Environment/Scenes/scripting/ScriptAPI.cs | 110 +++++++++++++++++++++ 1 file changed, 110 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs') diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs index fd601cb..894713f 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs @@ -1,6 +1,10 @@ using System; using System.Collections.Generic; using System.Text; +using Key = libsecondlife.LLUUID; +using Rotation = libsecondlife.LLQuaternion; +using Vector = libsecondlife.LLVector3; + using OpenSim.Region.Environment.Scenes; @@ -21,5 +25,111 @@ namespace OpenSim.Region.Environment.Scripting { return null; } + + // LSL Compatibility below + // remap LL* functions to OS* + public int osAbs(int val) + { + return Math.Abs(val); + } + + public float osAcos(float val) + { + return (float)Math.Acos(val); + } + + [Obsolete("Unimplemented")] + public void osAddToLandPassList(Key avatar, float hours) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); + return; + } + + [Obsolete("Unimplemented")] + public void osAdjustSoundVolume(float volume) + { + OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)"); + return; + } + + [Obsolete("Unimplemented")] + public void osAllowInventoryDrop(int add) + { + return; + } + + [Obsolete("Unimplemented")] + public float osAngleBetween(Rotation a, Rotation b) + { + Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z); + Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z); + + return 0; + } + + [Obsolete("Unimplemented")] + public void osApplyImpulse(Vector force, int local) + { + return; + } + + [Obsolete("Unimplemented")] + public void osApplyRotationalImpulse(Vector force, int local) + { + return; + } + + public float osAsin(float val) + { + return (float)Math.Asin(val); + } + + public float osAtan2(float x, float y) + { + return (float)Math.Atan2(x, y); + } + + [Obsolete("Unimplemented")] + public void osAttachToAvatar(Key avatar, int attachmentPoint) + { + return; + } + + [Obsolete("Unimplemented")] + public Key osAvatarOnSitTarget() + { + return Key.Zero; + } + + public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up) + { + Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion(); + Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z); + Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z); + Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z); + + axQ.FromAxes(axFwd, axLeft, axUp); + + return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); + } + + public Rotation osAxisAngle2Rot(Vector axis, float angle) + { + Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z)); + + return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); + } + + public string osBase64ToString(string str) + { + Encoding enc = System.Text.Encoding.UTF8; + return enc.GetString(Convert.FromBase64String(str)); + } + + [Obsolete("Unimplemented")] + public void osBreakAllLinks() + { + return; + } } } -- cgit v1.1