From adc61008cc9541c9bc8fd95302b364ea2bfbd65e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 15 Jan 2009 21:29:24 +0000 Subject: * add file I just missed out, nggggff --- .../Scenes/Tests/StandaloneTeleportTests.cs | 87 ++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs (limited to 'OpenSim/Region/Environment/Scenes/Tests') diff --git a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs new file mode 100644 index 0000000..a3d116d --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs @@ -0,0 +1,87 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Region.Environment; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Modules.Communications.REST; +using OpenSim.Tests.Common.Mock; + +namespace OpenSim.Region.Environment.Scenes.Tests +{ + /// + /// Teleport tests in a standalone OpenSim + /// + [TestFixture] + public class StandaloneTeleportTests + { + /// + /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. + /// + /// Does not yet do what is says on the tin. + [Test] + public void TestSimpleNotNeighboursTeleport() + { + log4net.Config.XmlConfigurator.Configure(); + + UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); + UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); + CommunicationsManager cm = new TestCommunicationsManager(); + + // shared module + IRegionModule interregionComms = new RESTInterregionComms(); + + // TODO: Clean this up + Scene sceneA = SceneTestUtils.SetupScene("sceneA", sceneAId, 1000, 1000, cm); + interregionComms.Initialise(sceneA, new IniConfigSource()); + sceneA.AddModule(interregionComms.Name, interregionComms); + sceneA.SetModuleInterfaces(); + sceneA.RegisterRegionWithGrid(); + + // TODO: Clean this up + Scene sceneB = SceneTestUtils.SetupScene("sceneB", sceneBId, 1010, 1010, cm); + interregionComms.Initialise(sceneB, new IniConfigSource()); + sceneB.AddModule(interregionComms.Name, interregionComms); + sceneB.SetModuleInterfaces(); + sceneB.RegisterRegionWithGrid(); + + UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); + + TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId); + + client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); + + // TODO: Check that everything is as it should be + + // TODO: test what happens if we try to teleport to a region that doesn't exist + } + } +} \ No newline at end of file -- cgit v1.1