From 38ca31b37a6ac8fe74b77e4488112eb77d612827 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 4 Dec 2008 19:57:36 +0000 Subject: * Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets --- OpenSim/Region/Environment/Scenes/Tests/TestClient.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Tests') diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestClient.cs b/OpenSim/Region/Environment/Scenes/Tests/TestClient.cs index 69e45bb..cecb115 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/TestClient.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/TestClient.cs @@ -538,6 +538,9 @@ namespace OpenSim.Region.Environment.Scenes.Tests public virtual void SendBulkUpdateInventory(InventoryItemBase item) { } + + public void SendBulkUpdateInventory(InventoryFolderBase folderBase) + {} public UUID GetDefaultAnimation(string name) { @@ -561,8 +564,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay, int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent) { - } + public virtual void SendNameReply(UUID profileId, string firstname, string lastname) { } -- cgit v1.1