From 2009d1aa01ca615dbcd4b69d3cab179741d9ee1f Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 3 Feb 2009 20:13:34 +0000
Subject: * Fission SceneObjectTests into basic and linking sets
---
.../Scenes/Tests/SceneObjectBasicTests.cs | 139 +++++++++
.../Scenes/Tests/SceneObjectLinkingTests.cs | 249 +++++++++++++++
.../Environment/Scenes/Tests/SceneObjectTests.cs | 340 ---------------------
3 files changed, 388 insertions(+), 340 deletions(-)
create mode 100644 OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
create mode 100644 OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs
delete mode 100644 OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
(limited to 'OpenSim/Region/Environment/Scenes/Tests')
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
new file mode 100644
index 0000000..d063eae
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
@@ -0,0 +1,139 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using NUnit.Framework;
+using NUnit.Framework.SyntaxHelpers;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.Communications.Local;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Tests.Common.Mock;
+using OpenSim.Tests.Common.Setup;
+
+namespace OpenSim.Region.Environment.Scenes.Tests
+{
+ ///
+ /// Basic scene object tests (create, read and delete but not update).
+ ///
+ [TestFixture]
+ public class SceneObjectTests
+ {
+ ///
+ /// Test adding an object to a scene.
+ ///
+ [Test]
+ public void TestAddSceneObject()
+ {
+ Scene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+
+ //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
+ // If the parts have the same UUID then we will consider them as one and the same
+ Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
+ }
+
+ ///
+ /// Test deleting an object from a scene.
+ ///
+ [Test]
+ public void TestDeleteSceneObject()
+ {
+ TestScene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
+ scene.DeleteSceneObject(part.ParentGroup, false);
+
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+ Assert.That(retrievedPart, Is.Null);
+ }
+
+ ///
+ /// Test deleting an object asynchronously
+ ///
+ [Test]
+ public void TestDeleteSceneObjectAsync()
+ {
+ UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
+
+ TestScene scene = SceneSetupHelpers.SetupScene();
+
+ // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
+ AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
+ sogd.Enabled = false;
+
+ SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
+
+ IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
+ scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
+
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+ Assert.That(retrievedPart, Is.Not.Null);
+
+ sogd.InventoryDeQueueAndDelete();
+ SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
+ Assert.That(retrievedPart2, Is.Null);
+ }
+
+ ///
+ /// Test deleting an object asynchronously to user inventory.
+ ///
+ [Test]
+ public void TestDeleteSceneObjectAsyncToUserInventory()
+ {
+ //log4net.Config.XmlConfigurator.Configure();
+
+ UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
+ string myObjectName = "Fred";
+
+ TestScene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
+
+ Assert.That(
+ scene.CommsManager.UserAdminService.AddUser(
+ "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
+ Is.EqualTo(agentId));
+
+ IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
+
+ CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
+ Assert.That(userInfo, Is.Not.Null);
+ Assert.That(userInfo.RootFolder, Is.Not.Null);
+
+ SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
+
+ // Check that we now have the taken part in our inventory
+ Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
+
+ // Check that the taken part has actually disappeared
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+ Assert.That(retrievedPart, Is.Null);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs
new file mode 100644
index 0000000..30b0987
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -0,0 +1,249 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using NUnit.Framework;
+using NUnit.Framework.SyntaxHelpers;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.Communications.Local;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Tests.Common.Mock;
+using OpenSim.Tests.Common.Setup;
+
+namespace OpenSim.Region.Environment.Scenes.Tests
+{
+ ///
+ /// Linking tests
+ ///
+ [TestFixture]
+ public class SceneObjectLinkingTests
+ {
+ [Test]
+ public void TestLinkDelink2SceneObjects()
+ {
+ bool debugtest = false;
+
+ Scene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
+ SceneObjectGroup grp1 = part1.ParentGroup;
+ SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
+ SceneObjectGroup grp2 = part2.ParentGroup;
+
+ grp1.AbsolutePosition = new Vector3(10, 10, 10);
+ grp2.AbsolutePosition = Vector3.Zero;
+
+ // <90,0,0>
+ grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
+
+ // <180,0,0>
+ grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
+
+ // Required for linking
+ grp1.RootPart.UpdateFlag = 0;
+ grp2.RootPart.UpdateFlag = 0;
+
+ // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
+ grp1.LinkToGroup(grp2);
+
+ // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since
+ // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed.
+ Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link.");
+ Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink.");
+ Assert.That(grp1.Children.Count == 2);
+
+ if (debugtest)
+ {
+ System.Console.WriteLine("parts: {0}", grp1.Children.Count);
+ System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
+ System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
+ System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset);
+ }
+
+ // root part should have no offset position or rotation
+ Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
+
+ // offset position should be root part position - part2.absolute position.
+ Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
+
+ float roll = 0;
+ float pitch = 0;
+ float yaw = 0;
+
+ // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
+ part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
+ Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
+
+ if (debugtest)
+ System.Console.WriteLine(rotEuler1);
+
+ part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
+ Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
+
+ if (debugtest)
+ System.Console.WriteLine(rotEuler2);
+
+ Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
+
+ // Delink part 2
+ grp1.DelinkFromGroup(part2.LocalId);
+
+ if (debugtest)
+ System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset);
+
+ Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
+ Assert.That(part2.AbsolutePosition == Vector3.Zero);
+ }
+
+ [Test]
+ public void TestLinkDelink2groups4SceneObjects()
+ {
+ bool debugtest = false;
+
+ Scene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
+ SceneObjectGroup grp1 = part1.ParentGroup;
+ SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
+ SceneObjectGroup grp2 = part2.ParentGroup;
+ SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene);
+ SceneObjectGroup grp3 = part3.ParentGroup;
+ SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene);
+ SceneObjectGroup grp4 = part4.ParentGroup;
+
+ grp1.AbsolutePosition = new Vector3(10, 10, 10);
+ grp2.AbsolutePosition = Vector3.Zero;
+ grp3.AbsolutePosition = new Vector3(20, 20, 20);
+ grp4.AbsolutePosition = new Vector3(40, 40, 40);
+
+ // <90,0,0>
+ grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
+
+ // <180,0,0>
+ grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
+
+ // <270,0,0>
+ grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0));
+
+ // <0,90,0>
+ grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0));
+
+ // Required for linking
+ grp1.RootPart.UpdateFlag = 0;
+ grp2.RootPart.UpdateFlag = 0;
+ grp3.RootPart.UpdateFlag = 0;
+ grp4.RootPart.UpdateFlag = 0;
+
+ // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
+ grp1.LinkToGroup(grp2);
+
+ // Link grp4 to grp3.
+ grp3.LinkToGroup(grp4);
+
+ // At this point we should have 4 parts total in two groups.
+ Assert.That(grp1.Children.Count == 2);
+ Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
+ Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink.");
+ Assert.That(grp3.Children.Count == 2);
+ Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
+ Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink.");
+
+ if (debugtest)
+ {
+ System.Console.WriteLine("--------After Link-------");
+ System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count);
+ System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
+ System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
+ System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset);
+
+ System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count);
+ System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation);
+ System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset);
+ System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset);
+ }
+
+ // Required for linking
+ grp1.RootPart.UpdateFlag = 0;
+ grp3.RootPart.UpdateFlag = 0;
+
+ // root part should have no offset position or rotation
+ Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
+
+ // offset position should be root part position - part2.absolute position.
+ Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
+
+ float roll = 0;
+ float pitch = 0;
+ float yaw = 0;
+
+ // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
+ part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
+ Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
+
+ if (debugtest)
+ System.Console.WriteLine(rotEuler1);
+
+ part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
+ Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
+
+ if (debugtest)
+ System.Console.WriteLine(rotEuler2);
+
+ Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
+
+ // Now we're linking the first group to the third group. This will make the first group child parts of the third one.
+ grp3.LinkToGroup(grp1);
+
+ // Delink parts 2 and 3
+ grp3.DelinkFromGroup(part2.LocalId);
+ grp3.DelinkFromGroup(part3.LocalId);
+
+ if (debugtest)
+ {
+ System.Console.WriteLine("--------After De-Link-------");
+ System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count);
+ System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
+ System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
+ System.Console.WriteLine("NoGroup: Prim2: AbsolutePosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset);
+
+ System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count);
+ System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation);
+ System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset);
+ System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset);
+ }
+
+ Assert.That(part2.AbsolutePosition == Vector3.Zero);
+ Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20));
+ Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
+ Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
+ && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
+ && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
+ && (part4.RotationOffset.W - compareQuaternion.W < 0.00003));
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
deleted file mode 100644
index 2164b0d..0000000
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
+++ /dev/null
@@ -1,340 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using NUnit.Framework;
-using NUnit.Framework.SyntaxHelpers;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Framework.Communications;
-using OpenSim.Framework.Communications.Cache;
-using OpenSim.Region.Communications.Local;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Tests.Common.Mock;
-using OpenSim.Tests.Common.Setup;
-
-namespace OpenSim.Region.Environment.Scenes.Tests
-{
- ///
- /// Scene object tests
- ///
- [TestFixture]
- public class SceneObjectTests
- {
- ///
- /// Test adding an object to a scene.
- ///
- [Test]
- public void TestAddSceneObject()
- {
- Scene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
-
- //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
- // If the parts have the same UUID then we will consider them as one and the same
- Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
- }
-
- ///
- /// Test deleting an object from a scene.
- ///
- [Test]
- public void TestDeleteSceneObject()
- {
- TestScene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
- scene.DeleteSceneObject(part.ParentGroup, false);
-
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Null);
- }
-
- ///
- /// Test deleting an object asynchronously
- ///
- [Test]
- public void TestDeleteSceneObjectAsync()
- {
- UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
-
- TestScene scene = SceneSetupHelpers.SetupScene();
-
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
-
- IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
- scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
-
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
-
- sogd.InventoryDeQueueAndDelete();
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart2, Is.Null);
- }
-
- [Test]
- public void TestLinkDelink2SceneObjects()
- {
- bool debugtest = false;
-
- Scene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectGroup grp1 = part1.ParentGroup;
- SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectGroup grp2 = part2.ParentGroup;
-
- grp1.AbsolutePosition = new Vector3(10, 10, 10);
- grp2.AbsolutePosition = Vector3.Zero;
-
- // <90,0,0>
- grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
-
- // <180,0,0>
- grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
-
- // Required for linking
- grp1.RootPart.UpdateFlag = 0;
- grp2.RootPart.UpdateFlag = 0;
-
- // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
- grp1.LinkToGroup(grp2);
-
- // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since
- // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed.
- Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link.");
- Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink.");
- Assert.That(grp1.Children.Count == 2);
-
- if (debugtest)
- {
- System.Console.WriteLine("parts: {0}", grp1.Children.Count);
- System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
- System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
- System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset);
- }
-
- // root part should have no offset position or rotation
- Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
-
- // offset position should be root part position - part2.absolute position.
- Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
-
- float roll = 0;
- float pitch = 0;
- float yaw = 0;
-
- // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
- part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
- Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
-
- if (debugtest)
- System.Console.WriteLine(rotEuler1);
-
- part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
- Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
-
- if (debugtest)
- System.Console.WriteLine(rotEuler2);
-
- Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
-
- // Delink part 2
- grp1.DelinkFromGroup(part2.LocalId);
-
- if (debugtest)
- System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset);
-
- Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
- Assert.That(part2.AbsolutePosition == Vector3.Zero);
- }
-
- [Test]
- public void TestLinkDelink2groups4SceneObjects()
- {
- bool debugtest = false;
-
- Scene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectGroup grp1 = part1.ParentGroup;
- SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectGroup grp2 = part2.ParentGroup;
- SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectGroup grp3 = part3.ParentGroup;
- SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene);
- SceneObjectGroup grp4 = part4.ParentGroup;
-
- grp1.AbsolutePosition = new Vector3(10, 10, 10);
- grp2.AbsolutePosition = Vector3.Zero;
- grp3.AbsolutePosition = new Vector3(20, 20, 20);
- grp4.AbsolutePosition = new Vector3(40, 40, 40);
-
- // <90,0,0>
- grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
-
- // <180,0,0>
- grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
-
- // <270,0,0>
- grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0));
-
- // <0,90,0>
- grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0));
-
- // Required for linking
- grp1.RootPart.UpdateFlag = 0;
- grp2.RootPart.UpdateFlag = 0;
- grp3.RootPart.UpdateFlag = 0;
- grp4.RootPart.UpdateFlag = 0;
-
- // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
- grp1.LinkToGroup(grp2);
-
- // Link grp4 to grp3.
- grp3.LinkToGroup(grp4);
-
- // At this point we should have 4 parts total in two groups.
- Assert.That(grp1.Children.Count == 2);
- Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
- Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink.");
- Assert.That(grp3.Children.Count == 2);
- Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
- Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink.");
-
- if (debugtest)
- {
- System.Console.WriteLine("--------After Link-------");
- System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count);
- System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
- System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
- System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset);
-
- System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count);
- System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation);
- System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset);
- System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset);
- }
-
- // Required for linking
- grp1.RootPart.UpdateFlag = 0;
- grp3.RootPart.UpdateFlag = 0;
-
- // root part should have no offset position or rotation
- Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
-
- // offset position should be root part position - part2.absolute position.
- Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
-
- float roll = 0;
- float pitch = 0;
- float yaw = 0;
-
- // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
- part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
- Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
-
- if (debugtest)
- System.Console.WriteLine(rotEuler1);
-
- part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
- Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
-
- if (debugtest)
- System.Console.WriteLine(rotEuler2);
-
- Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
-
- // Now we're linking the first group to the third group. This will make the first group child parts of the third one.
- grp3.LinkToGroup(grp1);
-
- // Delink parts 2 and 3
- grp3.DelinkFromGroup(part2.LocalId);
- grp3.DelinkFromGroup(part3.LocalId);
-
- if (debugtest)
- {
- System.Console.WriteLine("--------After De-Link-------");
- System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count);
- System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
- System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
- System.Console.WriteLine("NoGroup: Prim2: AbsolutePosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset);
-
- System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count);
- System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation);
- System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset);
- System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset);
- }
-
- Assert.That(part2.AbsolutePosition == Vector3.Zero);
- Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20));
- Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
- Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
- && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
- && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
- && (part4.RotationOffset.W - compareQuaternion.W < 0.00003));
- }
-
- ///
- /// Test deleting an object asynchronously to user inventory.
- ///
- [Test]
- public void TestDeleteSceneObjectAsyncToUserInventory()
- {
- //log4net.Config.XmlConfigurator.Configure();
-
- UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
- string myObjectName = "Fred";
-
- TestScene scene = SceneSetupHelpers.SetupScene();
- SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
-
- Assert.That(
- scene.CommsManager.UserAdminService.AddUser(
- "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
- Is.EqualTo(agentId));
-
- IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
-
- CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
- Assert.That(userInfo, Is.Not.Null);
- Assert.That(userInfo.RootFolder, Is.Not.Null);
-
- SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
-
- // Check that we now have the taken part in our inventory
- Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
-
- // Check that the taken part has actually disappeared
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Null);
- }
- }
-}
\ No newline at end of file
--
cgit v1.1