From ee3c61247e61d03ee252f373144d5c6bfecb9d6f Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 23 Jan 2009 17:32:38 +0000 Subject: * refactor: move scene setup code into common test code assembly --- OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs') diff --git a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs index 3bc8467..f1ad508 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs @@ -35,6 +35,7 @@ using OpenSim.Region.Environment; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules.Communications.REST; using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; namespace OpenSim.Region.Environment.Scenes.Tests { @@ -61,21 +62,21 @@ namespace OpenSim.Region.Environment.Scenes.Tests IRegionModule interregionComms = new RESTInterregionComms(); // TODO: Clean this up - Scene sceneA = SceneTestUtils.SetupScene("sceneA", sceneAId, 1000, 1000, cm); + Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); interregionComms.Initialise(sceneA, new IniConfigSource()); sceneA.AddModule(interregionComms.Name, interregionComms); sceneA.SetModuleInterfaces(); sceneA.RegisterRegionWithGrid(); // TODO: Clean this up - Scene sceneB = SceneTestUtils.SetupScene("sceneB", sceneBId, 1010, 1010, cm); + Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); interregionComms.Initialise(sceneB, new IniConfigSource()); sceneB.AddModule(interregionComms.Name, interregionComms); sceneB.SetModuleInterfaces(); sceneB.RegisterRegionWithGrid(); UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); - TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId); + TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface(); -- cgit v1.1