From ee3c61247e61d03ee252f373144d5c6bfecb9d6f Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 23 Jan 2009 17:32:38 +0000 Subject: * refactor: move scene setup code into common test code assembly --- .../Environment/Scenes/Tests/SceneTestUtils.cs | 224 --------------------- 1 file changed, 224 deletions(-) delete mode 100644 OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs (limited to 'OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs') diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs deleted file mode 100644 index 6fa918a..0000000 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs +++ /dev/null @@ -1,224 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.Net; -using Nini.Config; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Communications; -using OpenSim.Framework.Communications.Cache; -using OpenSim.Framework.Servers; -using OpenSim.Region.Physics.Manager; -using OpenSim.Region.Environment; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Modules.Agent.Capabilities; -using OpenSim.Region.Environment.Scenes; -using OpenSim.Tests.Common.Mock; - -namespace OpenSim.Region.Environment.Scenes.Tests -{ - /// - /// Utilities for constructing and performing operations upon scenes. - /// - public class SceneTestUtils - { - /// - /// Set up a test scene - /// - /// - public static TestScene SetupScene() - { - return SetupScene("Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager()); - } - - /// - /// Set up a test scene - /// - /// Name of the region - /// ID of the region - /// X co-ordinate of the region - /// Y co-ordinate of the region - /// This should be the same if simulating two scenes within a standalone - /// - public static TestScene SetupScene(string name, UUID id, uint x, uint y, CommunicationsManager cm) - { - RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); - regInfo.RegionName = name; - regInfo.RegionID = id; - - AgentCircuitManager acm = new AgentCircuitManager(); - SceneCommunicationService scs = new SceneCommunicationService(cm); - - SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin()); - AssetCache ac = new AssetCache(assetService); - - StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", ""); - IConfigSource configSource = new IniConfigSource(); - - TestScene testScene = new TestScene( - regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null); - - IRegionModule capsModule = new CapabilitiesModule(); - capsModule.Initialise(testScene, new IniConfigSource()); - testScene.AddModule(capsModule.Name, capsModule); - testScene.SetModuleInterfaces(); - - testScene.LandChannel = new TestLandChannel(); - testScene.LoadWorldMap(); - - PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); - physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll"); - testScene.PhysicsScene - = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test"); - - return testScene; - } - - /// - /// Generate some standard agent connection data. - /// - /// - /// - public static AgentCircuitData GenerateAgentData(UUID agentId) - { - string firstName = "testfirstname"; - - AgentCircuitData agentData = new AgentCircuitData(); - agentData.AgentID = agentId; - agentData.firstname = firstName; - agentData.lastname = "testlastname"; - agentData.SessionID = UUID.Zero; - agentData.SecureSessionID = UUID.Zero; - agentData.circuitcode = 123; - agentData.BaseFolder = UUID.Zero; - agentData.InventoryFolder = UUID.Zero; - agentData.startpos = Vector3.Zero; - agentData.CapsPath = "http://wibble.com"; - - return agentData; - } - - /// - /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test - /// - /// - /// - /// - public static TestClient AddRootAgent(Scene scene, UUID agentId) - { - return AddRootAgent(scene, GenerateAgentData(agentId)); - } - - /// - /// Add a root agent. - /// - /// - /// This function - /// - /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the - /// userserver if grid) would give initial login data back to the client and separately tell the scene that the - /// agent was coming. - /// - /// 2) Connects the agent with the scene - /// - /// This function performs actions equivalent with notifying the scene that an agent is - /// coming and then actually connecting the agent to the scene. The one step missed out is the very first - /// - /// - /// - /// - public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData) - { - // We emulate the proper login sequence here by doing things in three stages - // Stage 1: simulate login by telling the scene to expect a new user connection - scene.NewUserConnection(agentData); - - // Stage 2: add the new client as a child agent to the scene - TestClient client = new TestClient(agentData, scene); - scene.AddNewClient(client); - - // Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance, - // inventory, etc.) - scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false); - - return client; - } - - /// - /// Add a test object - /// - /// - /// - public static SceneObjectPart AddSceneObject(Scene scene) - { - return AddSceneObject(scene, null); - } - - /// - /// Add a test object - /// - /// - /// - /// - public static SceneObjectPart AddSceneObject(Scene scene, string name) - { - SceneObjectGroup sceneObject = new SceneObjectGroup(); - SceneObjectPart part - = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); - - if (name != null) - part.Name = name; - - //part.UpdatePrimFlags(false, false, true); - part.ObjectFlags |= (uint)PrimFlags.Phantom; - sceneObject.SetRootPart(part); - - scene.AddNewSceneObject(sceneObject, false); - - return part; - } - - /// - /// Delete a scene object asynchronously - /// - /// - /// - /// - /// - /// - public static void DeleteSceneObjectAsync( - TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client) - { - // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test - AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; - sogd.Enabled = false; - - scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId); - sogd.InventoryDeQueueAndDelete(); - } - } -} -- cgit v1.1