From 5a86fd2c31ce0ede9825657c969ccaa1ef423d5c Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Wed, 22 Aug 2007 18:09:38 +0000 Subject: (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. --- OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Scenes/Scripting') diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs index 33021ee..5970fac 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs @@ -38,6 +38,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting { void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger); void Shutdown(); - void StartScript(string ScriptID, IScriptHost ObjectID); +// void StartScript(string ScriptID, IScriptHost ObjectID); } } -- cgit v1.1