From c16aafee09bfcce12c3d667cd6ec382e29695490 Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 28 Aug 2007 18:30:28 +0000 Subject: Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) --- .../Environment/Scenes/Scripting/ScriptAPI.cs | 32 ---------------------- 1 file changed, 32 deletions(-) delete mode 100644 OpenSim/Region/Environment/Scenes/Scripting/ScriptAPI.cs (limited to 'OpenSim/Region/Environment/Scenes/Scripting/ScriptAPI.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptAPI.cs deleted file mode 100644 index b3a804d..0000000 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptAPI.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using Key = libsecondlife.LLUUID; -using Rotation = libsecondlife.LLQuaternion; -using Vector = libsecondlife.LLVector3; -using LSLList = System.Collections.Generic.List; - - -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Scripting -{ - // This class is to be used for engines which may not be able to access the Scene directly. - // Scene access is preffered, but obviously not possible on some non-.NET languages. - public class ScriptAPI - { - Scene scene; - ScriptInterpretedAPI interpretedAPI; - - public ScriptAPI(Scene world, Key taskID) - { - scene = world; - interpretedAPI = new ScriptInterpretedAPI(world, taskID); - } - - public Object CallMethod(String method, Object[] args) - { - return null; - } - } -} -- cgit v1.1