From ea980ca9282ad4fe77aca81c675c56e30d721f70 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 6 Aug 2007 12:54:58 +0000 Subject: ... and here's the second part... --- .../Scripting/Engines/JVMEngine/Types/ArrayReference.cs | 10 ++++++++++ .../Scenes/Scripting/Engines/JVMEngine/Types/BaseType.cs | 10 ++++++++++ .../Scripting/Engines/JVMEngine/Types/ObjectReference.cs | 16 ++++++++++++++++ .../Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs | 10 ++++++++++ .../Engines/JVMEngine/Types/PrimitiveTypes/Char.cs | 10 ++++++++++ .../Engines/JVMEngine/Types/PrimitiveTypes/Float.cs | 16 ++++++++++++++++ .../Engines/JVMEngine/Types/PrimitiveTypes/Int.cs | 16 ++++++++++++++++ 7 files changed, 88 insertions(+) create mode 100644 OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ArrayReference.cs create mode 100644 OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/BaseType.cs create mode 100644 OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs create mode 100644 OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs create mode 100644 OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs create mode 100644 OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs create mode 100644 OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs (limited to 'OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types') diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ArrayReference.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ArrayReference.cs new file mode 100644 index 0000000..0c4d623 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ArrayReference.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting.EmbeddedJVM.Types +{ + public class ArrayReference :BaseType + { + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/BaseType.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/BaseType.cs new file mode 100644 index 0000000..7fc0a4f --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/BaseType.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting.EmbeddedJVM.Types +{ + public class BaseType : Object + { + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs new file mode 100644 index 0000000..7718765 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting.EmbeddedJVM.Types +{ + public class ObjectReference : BaseType + { + public ushort Reference; + + public ObjectReference() + { + + } + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs new file mode 100644 index 0000000..5a7b780 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes +{ + public class Byte : BaseType + { + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs new file mode 100644 index 0000000..c87ee8f --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes +{ + public class Char : BaseType + { + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs new file mode 100644 index 0000000..982e748 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes +{ + public class Float : BaseType + { + public float mValue = 0; + + public Float() + { + + } + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs new file mode 100644 index 0000000..073a9b3 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes +{ + public class Int : BaseType + { + public int mValue = 0; + + public Int() + { + + } + } +} -- cgit v1.1