From f3067ce6f9f2ea992f0e601ab120f3a1ff89cf94 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 24 May 2008 22:45:13 +0000 Subject: * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type --- OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs') diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 13483bb..742996e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs @@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes //if we want this to be a import method then we need new uuids for the object to avoid any clashes //obj.RegenerateFullIDs(); - m_innerScene.AddObject(obj); + m_innerScene.AddSceneObject(obj); SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); // Apply loadOffsets for load/import and move combinations @@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectGroup obj = new SceneObjectGroup(xmlData); LLVector3 receivedVelocity = obj.RootPart.Velocity; //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); - m_innerScene.AddObjectFromStorage(obj); + m_innerScene.AddSceneObjectFromStorage(obj); SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && -- cgit v1.1